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Posted: Sun Jun 12, 2005 9:16 pm
by yashaa
Hi, great lib!

Is it possible to test a collision between a mesh and the mouse pointer?
I whish t know when the user clicks in a 3D object...
p.s.: it it possible to know the format of a s3dr file?
Posted: Mon Jun 13, 2005 6:20 pm
by Psychophanta
hi yashaa
Yeahh! for sure the answer is yes for your 2 questions
Lets leave Stefan to continue and accurate this great lib

Posted: Mon Jun 27, 2005 9:56 am
by xperience2003
realy great lib , stefan
a little "testro" :
www.games-mafia.de/s3drtro.exe
greetz xp
Posted: Mon Jun 27, 2005 9:59 am
by traumatic
xperience2003 wrote:a little "testro" :
cool!
hehe, the torus reminds me of something...

Posted: Mon Jun 27, 2005 10:08 am
by dontmailme
Nice effects, but the text sprites all contain garbage for me.... can't read them

Posted: Mon Jun 27, 2005 9:56 pm
by xperience2003
thx
and now da final version
i hope it runs smooth
www.games-mafia.de/tristar/TRStro-03.exe
51kb pure fun ^^
Posted: Mon Jun 27, 2005 10:16 pm
by Blade
Nices testros

Anyway only the second one has the logo graphics corrupted, and the "parallax" part looked nicer in the first, while looking messed in the second...
As corrupted graphics happened many times before, would be nice to check both sources to track a possible bug in the 3Dsprite routines... IMHO...
Posted: Mon Jun 27, 2005 10:17 pm
by Fred
nice intro

Posted: Tue Jun 28, 2005 1:14 am
by Shannara
Any chance for a bug fixed version of this library? It still double's textures as mentioned previously.
Posted: Wed Jun 29, 2005 4:22 pm
by S.M.
@yashaa
yashaa wrote:Hi, great lib!
Thanks
yashaa wrote:
Is it possible to test a collision between a mesh and the mouse pointer?
I whish t know when the user clicks in a 3D object...
It's not possible at the moment.
But it's the next thing on my To-do-List to include.
yashaa wrote:p.s.: it it possible to know the format of a s3dr file?
Yes, but I plan to change it. So better wait a bit.
Oh and sorry for the late answer.
@xperience2003
really good intros

Nice to see that you're using Sprite3DReal.
@Shannara
Shannara wrote:Any chance for a bug fixed version of this library? It still double's textures as mentioned
previously.
Yes, hopefully, but the problem is, that I just send my vertices and matrices to Direct3D.
Direct3D does all the rendering for me.
I already looked at my ASM-sources, but found no bug.
Maybe it helps if I look again...
Here is a new version:
Link:
http://hometown.aol.de/MoebiusStefan/S3DR_1_3.zip
Code: Select all
Changes since v1.3b:
- improved CONV2S3DR.EXE checks now weather the converted file is corrupt
- improved Sprite3DReal uses now the TnLHal-Device if available
- added optional ScaleX.f,ScaleY.f,ScaleZ.f parameters for the S3DR_DrawMesh()-command
- added ability to use software-rendering
- added S3DR_ScrollTexture(ScrollH.f,ScrollV.f)
- added S3DR_RotateTexture(Angle.f)
damn, I soon need to split my library, because files are limited to 1 MB on my webspace.
regards
Stefan
Posted: Wed Jun 29, 2005 5:07 pm
by Psychophanta
S.M. wrote:
Code: Select all
Changes since v1.3b:
- improved CONV2S3DR.EXE checks now weather the converted file is corrupt
- improved Sprite3DReal uses now the TnLHal-Device if available
- added optional ScaleX.f,ScaleY.f,ScaleZ.f parameters for the S3DR_DrawMesh()-command
- added ability to use software-rendering
- added S3DR_ScrollTexture(ScrollH.f,ScrollV.f)
- added S3DR_RotateTexture(Angle.f)
Great!
I need to test a collision between a mesh and the 2D mouse pointer too
Still no rotating a mesh over world Y and Z axis (only X axis rotation is well done). Is it a Direct3D problem????
- added ability to use software-rendering
Can someone provide with some example of this?
Posted: Wed Jun 29, 2005 7:04 pm
by Shannara
I can provide ftp account and download space (no file size limitations) @
http://www.officialmirrors.com
Posted: Wed Jun 29, 2005 8:05 pm
by Psychophanta
Posted: Wed Jun 29, 2005 9:04 pm
by Shannara
Posted: Wed Jun 29, 2005 9:04 pm
by djes
Your examples are only working in 1024x768 for me. I have an nvidia 6600, and a simple screen (1280x1024@60hz max). I tried to change refresh rate, but no way. Sad, coz your lib is fine!
Could you add a png loader with alpha layer?
