
PureBasic 5.22 LTS final is out !
- DoubleDutch
- Addict
- Posts: 3220
- Joined: Thu Aug 07, 2003 7:01 pm
- Location: United Kingdom
- Contact:
Re: PureBasic 5.22 LTS final is out !
Thanks! 

https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
https://reportcomplete.com <- School end of term reports system
Re: PureBasic 5.22 LTS Beta 2
wait for it ...PMV wrote:Names? (Links?)Kuron wrote:[...]I have bought two or three 3D games made with PB.[...]
"Have you tried turning it off and on again ?"
A little PureBasic review
A little PureBasic review
Re: PureBasic 5.22 LTS Beta 2
This one for example is full PB with a custom 3D engine: http://store.steampowered.com/app/12630/luis wrote:wait for it ...PMV wrote:Names? (Links?)Kuron wrote:[...]I have bought two or three 3D games made with PB.[...]
Re: PureBasic 5.22 LTS final is out !
One of the things I like about PB is it seems to have a lot built in. I was surprised to find AES256 which saved me some time while working on my TLS library. I would like to see what else can be done natively in PB. Also thanks Fred
Re: PureBasic 5.22 LTS Beta 2
A very good game.Fred wrote:This one for example is full PB with a custom 3D engine: http://store.steampowered.com/app/12630/
Best wishes to the PB community. Thank you for the memories. 
Re: PureBasic 5.22 LTS final is out !
Some links to reviews (metacritic score = 57/100) -> http://www.metacritic.com/game/pc/legend-hand-of-god
Even if the game by looking at some play-through on youtube looks boring, repetitive, with dull AI and totally uninteresting to me, it's technically and graphically impressive considering they did all by themselves. The engine looks great for an indie game. There is certainly a lot of work behind it.
PB is mentioned in this interview ("we published our original programming language PureBasic" ???) -> http://www.rpgwatch.com/show/article?articleid=42.
Even if the game by looking at some play-through on youtube looks boring, repetitive, with dull AI and totally uninteresting to me, it's technically and graphically impressive considering they did all by themselves. The engine looks great for an indie game. There is certainly a lot of work behind it.
PB is mentioned in this interview ("we published our original programming language PureBasic" ???) -> http://www.rpgwatch.com/show/article?articleid=42.
"Have you tried turning it off and on again ?"
A little PureBasic review
A little PureBasic review
Re: PureBasic 5.22 LTS final is out !
MasterCreating have distributed some low budget versions of PB on CD, in Germanyluis wrote:("we published our original programming language PureBasic" ???)
(without livetime support).
PureBasic 5.73 | SpiderBasic 2.30 | Windows 10 Pro (x64) | Linux Mint 20.1 (x64)
Old bugs good, new bugs bad! Updates are evil: might fix old bugs and introduce no new ones.

Old bugs good, new bugs bad! Updates are evil: might fix old bugs and introduce no new ones.

Re: PureBasic 5.22 LTS final is out !
That's really nice for 2004 and very well done for an indie game. I probably wouldn't play it though, the only RPG I like is Wonder Boy in Monsterland arcade English bootleg 

Re: PureBasic 5.22 LTS final is out !
Restricted Area also mentionned in this article was done in PB, but it's 2D only (isometric 3D).
Re: PureBasic 5.22 LTS final is out !
Thank!
p/s/ The checkbox "enable inline asm syntax" do not work, and
straight assembler code (with "!") do not work..
p/s/ The checkbox "enable inline asm syntax" do not work, and
straight assembler code (with "!") do not work..
Re: PureBasic 5.22 LTS final is out !
Please report a bug with a code example instead of putting this in this thread, thank you.
Re: PureBasic 5.22 LTS final is out !
code1
without "EnableASM", but with check "enable asm inline" do not work
code2
without "EnableASM" and check "enable asm inline" do not work
Code: Select all
Value.l = 10 ; Declare our own variable
MOV Value, 20 ; Directly use the ASM keywords with PureBasic variable !
INC Value
MessageRequester("ASM Example", "Should be 21: "+Str(Value), 0)
code2
Code: Select all
Value.l = 10 ; Declare our own variable
!MOV [v_Value], 20 ; Directly use the ASM keywords with PureBasic variable !
!INC [v_Value]
MessageRequester("ASM Example", "Should be 21: "+Str(Value), 0)
Re: PureBasic 5.22 LTS final is out !
bizdon, Fred meant that you should report it in a separate thread, in the Bug forum section.
Re: PureBasic 5.22 LTS final is out !
Post bugs here, if you use Windows:
http://purebasic.fr/english/viewforum.php?f=4
Post bugs here, if you use Linux:
http://purebasic.fr/english/viewforum.php?f=23
Post bugs here, if you use Mac:
http://purebasic.fr/english/viewforum.php?f=24
http://purebasic.fr/english/viewforum.php?f=4
Post bugs here, if you use Linux:
http://purebasic.fr/english/viewforum.php?f=23
Post bugs here, if you use Mac:
http://purebasic.fr/english/viewforum.php?f=24
Re: PureBasic 5.22 LTS Beta 2
Kuron, you said 2 or 3 ... the others?Kuron wrote:A very good game.Fred wrote:This one for example is full PB with a custom 3D engine: http://store.steampowered.com/app/12630/

btw. of course i know master creation games ...

I just hoped of a game that i doesn't already know, even
if the possibility is low
