Page 5 of 6
Re: PureBasic 5.00 beta 2
Posted: Sat Sep 01, 2012 6:45 pm
by Polo
Comtois wrote:5.00 b2 x86 :
2 507 264 Bytes (2.39 Mo)
You have the good size

Compared to 17.3mb on OSX - quite a difference

Re: PureBasic 5.00 beta 2
Posted: Sat Sep 01, 2012 8:22 pm
by Comtois
Zebuddi123 wrote:Solved reinstalled 4.61 and 5b2 ( Engine3d.dll is 9.72mb )
Engine3D.dll size for
x64 is 9.72mb
Re: PureBasic 5.00 beta 2
Posted: Sat Sep 01, 2012 9:11 pm
by Zebuddi123
Hi Comtois
That`s hit the nail on the head!!! I had installed pb5b2 x86 and x64 one after the other so i had probably installed x64 into the x86 dir.
Zebuddi.

Re: PureBasic 5.00 beta 2
Posted: Sun Sep 02, 2012 12:55 pm
by Comtois
EnableEntityAnimation(#Entity, Animation$, Enable [, Loop]) - Enable the specified #Entity animation.
it is remplaced by
Code: Select all
StartEntityAnimation(#Entity, Animation$ [, Flags]) ; flags can be #PB_EntityAnimation_Manual , #PB_EntityAnimation_Once (no loop)
StopEntityAnimation(#Entity, Animation$)
idem for
Added: EnableNodeAnimation(#NodeAnimation, Enable [, Loop]) - Enable the specified #NodeAnimation.
Re: PureBasic 5.00 beta 2
Posted: Sun Sep 02, 2012 2:26 pm
by X0r
To be honest I am somehow disappointed by the current development progress of PB. I was hoping to see some new modern language enhancements in PB 5....but nothing.
Still no modular programming and so on....
http://www.purebasic.fr/english/viewtop ... =3&t=16224
This module concept sound good for bigger projects, and we will think how to implement it cleanly.
These were your words...back in 2005...
Re: PureBasic 5.00 beta 2
Posted: Sun Sep 02, 2012 3:38 pm
by BorisTheOld
I can't understand why people on these forums complain so much about the lack of features in PB. As far as I'm concerned it has everything you need to write modular code using OOP techniques.
We have no problems with name conflicts, encapsulation, and "missing" language features. And we're writing cross-platform applications with hundreds of thousands of lines of code, and without using any API stuff.
Come on guys! I'm 70 years old, and if I can figure out how to do it then you young hot shots should be able to do the same.
It ain't difficult.
Re: PureBasic 5.00 beta 2
Posted: Sun Sep 02, 2012 4:35 pm
by luis
Some of us are not so skilled or resourceful and need all the help they can get.
I would get an enhanced language any time of the day over a new library I could add or write by myself.
We could stick to ASM otherwise and don't bother anymore with those frivolities.

Re: PureBasic 5.00 beta 2
Posted: Sun Sep 02, 2012 4:38 pm
by nase09
BorisTheOld wrote:
Come on guys! I'm 70 years old, and if I can figure out how to do it then you young hot shots should be able to do the same.

Re: PureBasic 5.00 beta 2
Posted: Mon Sep 03, 2012 3:00 pm
by Guimauve
Fred wrote:A lot of new 3D examples have been done by comtois and G-Rom, here are the archives:
comtois:
http://ftp-developpez.com/comtois/fichi ... amples.zip
g-rom:
http://purebasic-skybox.googlecode.com/ ... amples.rar
We are very proud of the long way done since the first 4.00 release and we are looking forward to push PureBasic even further ! I would like to thanks all the guys who made this possible all this time, including Timo (Fr34k), Andre, Berikco, Comtois, G-Rom, Polo and all the former one, check the history for the full listing

. Yes, it's still beta, but we hope to go final somewhere soon, so don't hesitate to test it to have a rock solid 5.00 version !
The Fantaisie Software Team
I 'm just about to report some serious problems (IMA --> OpenWindowedScreen() and OpenScreen() --> The debugged executable quit unexpectedly) with these examples but I remember that I have already reported them
here.
I think I will create a new National Sport : Debugging a program without the Debugger ! Very difficult by the way. So if some user want to try all of these examples under Linux with Gnome-Shell, just make sure to disable the Debugger. With little chance Fred/Freak will solve this issue for the next beta or final release.
@G-Rom
To make your "03-RustyBall.pb" example multi-platform you should wrap this :
Code: Select all
CompilerIf Subsystem("opengl")
CompilerElse
CompilerError "Use opengl subsystem , shader is glsl."
CompilerEndIf
Like this :
Code: Select all
CompilerIf #PB_Compiler_OS = #PB_OS_Windows
CompilerIf Subsystem("opengl")
CompilerElse
CompilerError "Use opengl subsystem , shader is glsl."
CompilerEndIf
CompilerEndIf
Nice effect by the way !
Best regards.
Guimauve
Re: PureBasic 5.00 beta 2
Posted: Mon Sep 03, 2012 9:00 pm
by X0r
An official statement by Fred regarding the module feature would be nice.
Re: PureBasic 5.00 beta 2
Posted: Mon Sep 03, 2012 10:29 pm
by Fred
There is no official statements on future features which are not in the work or finished.
Re: PureBasic 5.00 beta 2
Posted: Tue Sep 04, 2012 6:29 am
by zxtunes.com
Comtois wrote:here is my archive (33 Mo)
ftp-developpez.com/comtois/fichiers/ogre/Examples.zip
Thx! Work fine all!
PB now really suitable for actual 3d games?
Cheers!
Re: PureBasic 5.00 beta 2
Posted: Tue Sep 04, 2012 7:29 pm
by link0101
Holy crap!, it must be christmas, ( looks outside for snow and santa?). Thanks guys, cool update, gonna play with it now. After 3 months of programming in AS3 and wanting to kill me some classes, I'm happy to be back in procedure land.
As for those that want Classes, and OOP stuff added to PureBasic, I say NO!!!!!!
The Very reason I still program in Purebasic is because it is procedural, fun to mess with, and gets the job done without hair pulling. Want proof. Go make a custom Print Procedure in both Purebasic and AS3 (Class, Function call) with flashdevelop, you'll come back kissing Purebasics feet.
Take Purebasics procedures away and its just another OOP mess.
"Give me include files and Procedures, or give me death!!!"
Re: PureBasic 5.00 beta 2
Posted: Tue Sep 04, 2012 8:21 pm
by X0r
Come down to earth, link0101...
We were asking for modular programming, not OOP...
Re: PureBasic 5.00 beta 2
Posted: Wed Sep 05, 2012 12:45 am
by A.D.
very nice update, thanks mate ! Just one thing about this:
Added: Favorites section to the explorer tool (IDE)
Could you make it possible to copy files from the explorer tool into the favorite directories by drag'n'drop please !?!
There's another wish i have to you fred :
For e.g. this line of code:
. It would be nice if i could drag'n'drop another imagefile
from the explorer tool onto the LoadImage Command and the filename will be replaced automatically.
Thanks and seeing you soon !