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Re: PureSVG - now with LoadSVG() !
Posted: Sun Jan 20, 2013 6:48 pm
by DROS
Hi all.
Guys, where i can download latest version of this lib, if this can be able...
Thx
Re: PureSVG - now with LoadSVG() !
Posted: Wed Jan 22, 2014 12:06 am
by zxtunes.com
Seymour Clufley wrote:This "library" enables you to draw an SVG image using analogues of 2DDrawing's commands.
The following things are possible:
- primitives (lines, curves, texts, raster images, etc.)
- attributes
- classes
- gradients
- patterns
- masking
- mouse actions
- JavaScript
- metadata
Here's
a zip containing the PBI and the CHM file.
Happy new year, everyone!
Seymour.
zip not found

Re: PureSVG - now with LoadSVG() !
Posted: Mon Nov 03, 2014 5:58 am
by Poshu
Same here, does anyone have it stored somewhere?
Re: PureSVG - now with LoadSVG() !
Posted: Mon Nov 03, 2014 11:23 am
by c4s
Yes, I have a version of it. Unfortunately it seems to be pretty old (from October 2010) but you can download it here:
http://www8.zippyshare.com/v/35184578/file.html
By the way: I'm still voting for allowing file uploads to the forum as requested over here (and here as well)...
Re: PureSVG - now with LoadSVG() !
Posted: Mon Nov 03, 2014 1:41 pm
by Seymour Clufley
I have a much newer version of PureSVG, which runs a lot faster. The bad side is I haven't had time to complete it, so many of the new functions described in the manual don't work. I did write a blurb for when the new version was uploaded, but since the new functionality is not stable I will not post it. Maybe in the future, when I have had time to work on PureSVG, then I will "announce" the new features. As it is, this version is unofficial, but a lot faster than any older version that anyone might have.
PS. The CHM format seems to be old hat, so I wrote a custom HTML/JS file to serve the same purpose. It is included in the zip.
NEW VERSION
Re: PureSVG - now with LoadSVG() !
Posted: Mon Nov 03, 2014 2:11 pm
by c4s
Thanks for the new version!
Re: PureSVG - now with LoadSVG() !
Posted: Tue Nov 04, 2014 11:28 am
by Poshu
Perfect :3
Re: PureSVG - now with LoadSVG() !
Posted: Sat Jan 21, 2017 6:17 pm
by Ramses800
I am trying to figure out how to use PureSVG for creating a larger(well, slightly larger at least) SVG and importing(and positioning) smaller, already existing SVGs(created in Inkscape) into the created SVG but I dont find any command like PBs own DrawImage/DrawAlphaImage?
Is there anyway to do this with this library?