Blue Steel wrote:thanks for your reply.. so it looks like i'll have to go and buy an nvidia card.. if no one else has a solution.. i'm sure i'm not the only one with this problem.. although i did a dearsh on my error and came back empty
I wouldn't do that. I was just making a point. I have watched the hell Josh goes through with his 3D engine over the years and the majority of the issues are ATI and ATI not knowing how to write drivers for OpenGL.
Viewports are very problematic on modern graphics cards, but normally only under DX.
I am sure somebody else will popup, as I do not use the 3D engine in PB.
Just curious, but try running some of the simple sprite examples, but use the opengl subsystem and see if that will work?