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Posted: Tue Sep 16, 2008 6:58 pm
by sigi
Thank You for the Ogre update.

some Ogre1.6 examples are hanging on exit. (Only tested in fullscreen mode - 1680/1050 on WinXP):

Shooter, light, mousepicking, simplecollisions...

Posted: Tue Sep 16, 2008 8:52 pm
by EdzUp[SD]
Brilliant stuff, I will have a play with the 3d now :D

Posted: Tue Sep 16, 2008 9:16 pm
by ale870
I'm sorry but I have problems to find advanced ogre examples. can you help me?

Posted: Tue Sep 16, 2008 9:31 pm
by sigi
The download is in the first post.

Posted: Tue Sep 16, 2008 9:32 pm
by Comtois
about 3D command , you forgot this one in the list :

WorldDebug(0 or 1), good to know :)

[EDIT]

And CreateMesh(No,radius) is changed.

as the second argument is the radius of the bounding box

Posted: Tue Sep 16, 2008 9:36 pm
by ale870
Ops... thank you! I red the post and downloaded my copy of PR, but I didn't see the download Ogre examples! Thank you :-)

Posted: Wed Sep 17, 2008 12:30 am
by Intrigued
Thank you!

:P

Posted: Wed Sep 17, 2008 6:43 am
by ale870
One question about Ogre and physics: Can I realize vehicles? I asked this because I noticed there is implemented a physics engine.
Do you support joints?
(and ragdolls)?

Posted: Wed Sep 17, 2008 7:18 am
by Comtois
Marco2007 wrote:just tried SkyDome.pb and SkyBox.pb...there`s a problem, when moving mouse!
Add #PB_Relative to RotateCamera()
And swap x & y ,rotation axis is changed, it is correct now ;)

Posted: Wed Sep 17, 2008 4:53 pm
by Marco2007
@Comtois: thx for the info!
New version...I didn`t think, the example could be wrong.

Posted: Thu Sep 18, 2008 4:26 am
by J. Baker
Thanks, this is awesome! :D

Posted: Thu Sep 18, 2008 4:35 am
by Seymour Clufley
Seems like an amazing update, but I'm working on some crucial stuff just now and have little present use for Ogre, so I'll not update until the final release.

Thanks anyway to the PB team! You're incredible. :)

Posted: Thu Sep 18, 2008 4:42 am
by SofT MANiAC
cool! thnx for update!

Posted: Thu Sep 18, 2008 1:33 pm
by djes
Thank you for the many requests : CatchModule(), multiple joysticks support, etc! And the UseJPEG2000ImageDecoder, so nice!!!!

Posted: Thu Sep 18, 2008 4:20 pm
by oryaaaaa
Arigato-Gozaimasu
cho-kakkoii !! :-)

Thank you