Page 5 of 5

Posted: Sat Oct 22, 2005 1:24 pm
by Blade
Why don't make normal PC games using the same technics
Remember that Snes screen is 256x256 pixels, that is 65536 bytes to handle.
That is the size of just ONE sprite in modern games!
Even if Snes had many layers and transparencies, we are just talking about a bunch of pixels...

Do you remember the times when all PC games where 320x200 VGA? Do you remember Doom?
320 * 200 = 64000 pixels ... about like the Snes and those games were running with a 286 processor... And Doom was really fast too!

Now the tipical resolution 1024 * 768 = 786432 pixels...

Posted: Sat Oct 22, 2005 1:36 pm
by Psychophanta
Blade wrote:Now the tipical resolution 1024 * 768 = 786432 pixels...
Mmm... Yes, you are right. :wink:
But for 2D games can be used a 1024*768 screen using small size sprites and graphics (8x8, 16x16 or 32x32), and use the interpolation D3D engine to antialiase it to the 1024*768 screen, just like do bests emulators. :)

Anyway, the demo game link posted by newart gets 100% CPU, but the problem is not the 1024*768=786432 pixels screen, but the technic used for vsync.