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Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Thu Oct 20, 2011 10:23 pm
by PrincieD
X wrote:This may have been answered already. But does this next version (or down the roadmap), include the ability to use these controls (As well as skin them) onto a directx product? For example, If we go by the Sprite3d example (not any of the 3d engine/ogre stuff), would we be able to render these onto something like that?
Not this next version X but probably a few updates after (I've already started re-factoring the core drawPanelPage which every skinned control eventually calls).

Chris.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Thu Oct 20, 2011 10:33 pm
by Zach
So then it sounds like you plan to eventually support... drawing GUI items in a DirectX/OpenGL Window/Fullscreen game?

If so that would be uber cool...

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Thu Oct 20, 2011 10:46 pm
by PrincieD
Zach wrote:So then it sounds like you plan to eventually support... drawing GUI items in a DirectX/OpenGL Window/Fullscreen game?

If so that would be uber cool...
:D yup that's right Zach :)

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Thu Oct 20, 2011 11:05 pm
by X
Sweet. That was may main concern. It looks like PB 4.6 RC2 contains CE GUI integration for the 3D engine, but still nothing for GUI creation in regular sprite2d,sprite3d examples (none of that 3d engine stuff). It's a major missing feature in PB right now. If you can fill in that hole ... that would be awesome.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Fri Oct 21, 2011 12:51 pm
by PrincieD
X wrote:Sweet. That was may main concern. It looks like PB 4.6 RC2 contains CE GUI integration for the 3D engine, but still nothing for GUI creation in regular sprite2d,sprite3d examples (none of that 3d engine stuff). It's a major missing feature in PB right now. If you can fill in that hole ... that would be awesome.
It should be surprisingly easy to do with ProGUI too (famous last words lol) as everything is modular, all skinned controls use a single subroutine (drawPanelPage) to render so all I have to do is change the rendering code to draw onto a DX surface and by magic all the controls will work :D I think CE GUI has a pretty basic set of main common control replacements where as ProGUI has more sophisticated controls. Imagine a virtual computer inside a game running a fully fledged software application! i.e. ProGUI renders to a texture and the texture is mapped to the front of a 3d model of a monitor 8)

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Sat Oct 22, 2011 3:23 am
by OldSkoolGamer
PrincieD wrote:
X wrote:Sweet. That was may main concern. It looks like PB 4.6 RC2 contains CE GUI integration for the 3D engine, but still nothing for GUI creation in regular sprite2d,sprite3d examples (none of that 3d engine stuff). It's a major missing feature in PB right now. If you can fill in that hole ... that would be awesome.
It should be surprisingly easy to do with ProGUI too (famous last words lol) as everything is modular, all skinned controls use a single subroutine (drawPanelPage) to render so all I have to do is change the rendering code to draw onto a DX surface and by magic all the controls will work :D I think CE GUI has a pretty basic set of main common control replacements where as ProGUI has more sophisticated controls. Imagine a virtual computer inside a game running a fully fledged software application! i.e. ProGUI renders to a texture and the texture is mapped to the front of a 3d model of a monitor 8)
Whoah, now that sounds actually sweet, so I could make a game of me making a game 8)

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Sun Oct 23, 2011 12:10 am
by electrochrisso
ProGUI Rocks Chris. :D

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Sun Oct 23, 2011 5:32 pm
by PrincieD
OldSkoolGamer wrote:Whoah, now that sounds actually sweet, so I could make a game of me making a game 8)
Maybe you're already in a game making a game ;)
electrochrisso wrote:ProGUI Rocks Chris. :D
Thanks mate! :D :D

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Wed Nov 02, 2011 10:04 pm
by PrincieD
Hi Guys, sorry for the delay. Got back from yorkshire on saturday (was visiting my mum and bro), had a really bad hangover as went for drinks with my brother! then had a bit of a heavy halloween weekend lol I just heard the news about Rook :( so I'm gunna loose a few more brain cells tonight in honour :( Just reported bug fixes to do now, I've also fixed some rendering issues with windows clasic styles (which took a few days of debugging). Hopefully by the end of the weekend it will be released.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Tue Nov 08, 2011 11:30 pm
by Zach
The PB4.60 Final release caught me off guard. I bet it got you too!

When can we expect updated UserLib/DLL ?? :mrgreen:

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Tue Nov 08, 2011 11:43 pm
by PrincieD
Zach wrote:The PB4.60 Final release caught me off guard. I bet it got you too!
lol yes it did, very happy it's gone final though :)
Zach wrote:When can we expect updated UserLib/DLL ?? :mrgreen:
Later tonight or tomorrow :) (what's that saying, "good things come in pairs") :D just fixing the last few bugs now and have a little of the docs to update (not too much though, I've been mostly updating the docs as and when I write new features) and then one or two new examples to write.

Chris.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Wed Nov 09, 2011 1:11 am
by Zach
Awesome man, take your time and don't rush.
No pressure from me 8)

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Wed Nov 09, 2011 8:18 am
by electrochrisso
Great news there good buddy. :D
Those pesky docs do take up a lot of time. :|

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Wed Nov 09, 2011 3:24 pm
by PrincieD
Zach wrote:Awesome man, take your time and don't rush.
No pressure from me 8)
Thanks d00d, should have it done later today :)
electrochrisso wrote:Great news there good buddy. :D
Those pesky docs do take up a lot of time. :|
aye tell me about it mate! bloody docs lol

Re: ProGUI V1.30! User Interface Library (Major Update 1!)

Posted: Sat Nov 12, 2011 5:06 am
by PrincieD
ProGUI V1.30 Major Update 1 Released! (finally lol!) :shock: get it while it's hot! :D :P

Cheers for your patience guys, hope you like it :) ... now I wait for the flood of bug reports ;) lol

Chris.