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Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Sun Oct 02, 2011 12:14 am
by Kuron
PrincieD wrote:If anyone is thinking of purchasing, you might want to do it now as the price will be going up slightly when Major Update 1 is released (you've probably got about a week and a half, maybe less though), thanks!
Ouch, oh well, price increases are inevitable.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Sun Oct 02, 2011 12:17 am
by PrincieD
X wrote:Yeah, i found google checkout to be too buggy, I figure it is still in alpha or beta stage.
Yes the same here mate, It appears somehow unfinished; and when it takes 2 weeks to get access to your hard earned money, well.. it's just no good - Every ProGUI sale counts for me and PayPal (with their debit card) allows me to buy food, ciggies (lol) when I need the money straight away! :) (like having a second bank account)

Chris.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Sun Oct 02, 2011 12:22 am
by PrincieD
Kuron wrote:Ouch, oh well, price increases are inevitable.
I know I know I don't relish doing it :( but it's a necessity, the amount of work that's gone into it has to be financially viable. The price increase will only be about 5 euros though :P

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Sun Oct 02, 2011 12:24 am
by Kuron
Scratched off the list for Santa for now, but no biggie in the overall scheme of things.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Sun Oct 02, 2011 12:31 am
by PrincieD
Kuron wrote:Scratched off the list for Santa for now, but no biggie in the overall scheme of things.
Heheh wait till you see the new update! I don't do things by half ;)

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Sun Oct 02, 2011 9:47 am
by srod
Wow Chris, knowing exactly what it takes to develop custom controls, I can honestly say that this is a colossal piece of work now; absolutely awesome. The documentation looks great as well.

Reckon I'll probably wade in at some point and make a purchase.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Sun Oct 02, 2011 6:29 pm
by PrincieD
Thank you very much Stephen! :D :D

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Thu Oct 13, 2011 11:01 am
by AndyMK
Hey PrincieD, did i read right, you have a Direct2D wrapper for PB? Would you consider sharing or selling this? I would be very interested as i am working on something that uses a lot of 2D manipulation, rotating images in realtime, etc. I don't want to support XP anymore and DX10 is faster and more versatile from what i have read so this wrapper would be ideal. Thanks.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Thu Oct 13, 2011 5:06 pm
by PrincieD
AndyMK wrote:Hey PrincieD, did i read right, you have a Direct2D wrapper for PB? Would you consider sharing or selling this? I would be very interested as i am working on something that uses a lot of 2D manipulation, rotating images in realtime, etc. I don't want to support XP anymore and DX10 is faster and more versatile from what i have read so this wrapper would be ideal. Thanks.
Hi Andy, yep thats right :) (although it's prototype code at the moment). The Direct2D API will become a subset of ProGUI (in simplified fashion), this is so that GDI,GDI+,Direct2D/DirectX can be automatically used depending on what the host operating system can support (and this makes it easy to swap/add other platform drawing API's to ProGUI too in the future).

Chris.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Fri Oct 14, 2011 4:32 pm
by AndyMK
PrincieD wrote:
AndyMK wrote:Hey PrincieD, did i read right, you have a Direct2D wrapper for PB? Would you consider sharing or selling this? I would be very interested as i am working on something that uses a lot of 2D manipulation, rotating images in realtime, etc. I don't want to support XP anymore and DX10 is faster and more versatile from what i have read so this wrapper would be ideal. Thanks.
Hi Andy, yep thats right :) (although it's prototype code at the moment). The Direct2D API will become a subset of ProGUI (in simplified fashion), this is so that GDI,GDI+,Direct2D/DirectX can be automatically used depending on what the host operating system can support (and this makes it easy to swap/add other platform drawing API's to ProGUI too in the future).

Chris.
Chris, any chance i could use your Direct2D code?

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Fri Oct 14, 2011 5:41 pm
by PrincieD
AndyMK wrote:Chris, any chance i could use your Direct2D code?
Yea sure, priv msg me your email and I'll send you what I have so far. Bare in mind my prototype code is more of a proof of concept and is just a very basic wrapper at the moment but the skeleton is there and working, you'll need visual C++ as well to compile the lib.

Chris.

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Thu Oct 20, 2011 5:54 pm
by PrincieD
Hey guys not long now (any day), here's some screens of the new ExplorerBar control with smooth 60fps group collapsing animation with alpha fade.

default system skin under Windows 7:
Image

default system skin under Windows XP:
Image

Office 2007 skin:
Image

Apologies for the delay, I'm not very good at estimating how long stuff is going to take to code lol :oops:

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Thu Oct 20, 2011 6:09 pm
by Zach
Less apologizing, more coding :mrgreen:

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Thu Oct 20, 2011 6:36 pm
by PrincieD
Zach wrote:Less apologizing, more coding :mrgreen:
hehehe ok, will do :D

Re: ProGUI V1.27! User Interface Library (Updated Examples!)

Posted: Thu Oct 20, 2011 9:59 pm
by X
This may have been answered already. But does this next version (or down the roadmap), include the ability to use these controls (As well as skin them) onto a directx product? For example, If we go by the Sprite3d example (not any of the 3d engine/ogre stuff), would we be able to render these onto something like that?