Ouch, oh well, price increases are inevitable.PrincieD wrote:If anyone is thinking of purchasing, you might want to do it now as the price will be going up slightly when Major Update 1 is released (you've probably got about a week and a half, maybe less though), thanks!
ProGUI V1.38 UI Library (Small Bug Fix)
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Best wishes to the PB community. Thank you for the memories. 
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Yes the same here mate, It appears somehow unfinished; and when it takes 2 weeks to get access to your hard earned money, well.. it's just no good - Every ProGUI sale counts for me and PayPal (with their debit card) allows me to buy food, ciggies (lol) when I need the money straight away!X wrote:Yeah, i found google checkout to be too buggy, I figure it is still in alpha or beta stage.

Chris.
ProGUI - Professional Graphical User Interface Library - http://www.progui.co.uk
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
I know I know I don't relish doing itKuron wrote:Ouch, oh well, price increases are inevitable.


ProGUI - Professional Graphical User Interface Library - http://www.progui.co.uk
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Scratched off the list for Santa for now, but no biggie in the overall scheme of things.
Best wishes to the PB community. Thank you for the memories. 
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Heheh wait till you see the new update! I don't do things by halfKuron wrote:Scratched off the list for Santa for now, but no biggie in the overall scheme of things.

ProGUI - Professional Graphical User Interface Library - http://www.progui.co.uk
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Wow Chris, knowing exactly what it takes to develop custom controls, I can honestly say that this is a colossal piece of work now; absolutely awesome. The documentation looks great as well.
Reckon I'll probably wade in at some point and make a purchase.
Reckon I'll probably wade in at some point and make a purchase.
I may look like a mule, but I'm not a complete ass.
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Thank you very much Stephen!



ProGUI - Professional Graphical User Interface Library - http://www.progui.co.uk
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Hey PrincieD, did i read right, you have a Direct2D wrapper for PB? Would you consider sharing or selling this? I would be very interested as i am working on something that uses a lot of 2D manipulation, rotating images in realtime, etc. I don't want to support XP anymore and DX10 is faster and more versatile from what i have read so this wrapper would be ideal. Thanks.
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Hi Andy, yep thats rightAndyMK wrote:Hey PrincieD, did i read right, you have a Direct2D wrapper for PB? Would you consider sharing or selling this? I would be very interested as i am working on something that uses a lot of 2D manipulation, rotating images in realtime, etc. I don't want to support XP anymore and DX10 is faster and more versatile from what i have read so this wrapper would be ideal. Thanks.

Chris.
ProGUI - Professional Graphical User Interface Library - http://www.progui.co.uk
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Chris, any chance i could use your Direct2D code?PrincieD wrote:Hi Andy, yep thats rightAndyMK wrote:Hey PrincieD, did i read right, you have a Direct2D wrapper for PB? Would you consider sharing or selling this? I would be very interested as i am working on something that uses a lot of 2D manipulation, rotating images in realtime, etc. I don't want to support XP anymore and DX10 is faster and more versatile from what i have read so this wrapper would be ideal. Thanks.(although it's prototype code at the moment). The Direct2D API will become a subset of ProGUI (in simplified fashion), this is so that GDI,GDI+,Direct2D/DirectX can be automatically used depending on what the host operating system can support (and this makes it easy to swap/add other platform drawing API's to ProGUI too in the future).
Chris.
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Yea sure, priv msg me your email and I'll send you what I have so far. Bare in mind my prototype code is more of a proof of concept and is just a very basic wrapper at the moment but the skeleton is there and working, you'll need visual C++ as well to compile the lib.AndyMK wrote:Chris, any chance i could use your Direct2D code?
Chris.
ProGUI - Professional Graphical User Interface Library - http://www.progui.co.uk
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Hey guys not long now (any day), here's some screens of the new ExplorerBar control with smooth 60fps group collapsing animation with alpha fade.
default system skin under Windows 7:

default system skin under Windows XP:

Office 2007 skin:

Apologies for the delay, I'm not very good at estimating how long stuff is going to take to code lol
default system skin under Windows 7:

default system skin under Windows XP:

Office 2007 skin:

Apologies for the delay, I'm not very good at estimating how long stuff is going to take to code lol

ProGUI - Professional Graphical User Interface Library - http://www.progui.co.uk
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Re: ProGUI V1.27! User Interface Library (Updated Examples!)
Less apologizing, more coding 

Re: ProGUI V1.27! User Interface Library (Updated Examples!)
hehehe ok, will doZach wrote:Less apologizing, more coding

ProGUI - Professional Graphical User Interface Library - http://www.progui.co.uk
Re: ProGUI V1.27! User Interface Library (Updated Examples!)
This may have been answered already. But does this next version (or down the roadmap), include the ability to use these controls (As well as skin them) onto a directx product? For example, If we go by the Sprite3d example (not any of the 3d engine/ogre stuff), would we be able to render these onto something like that?