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Re: PureBasic 6.00 Beta 6 released !
Posted: Fri Apr 15, 2022 12:48 pm
by mk-soft
No PB-Bug for TreeGadget of macOS. The default height of row was change from 17 to 24
Re: PureBasic 6.00 Beta 6 released !
Posted: Fri Apr 15, 2022 1:33 pm
by Simo_na
Please, add similar to GetCurrentDirectory() like
Getcurrentdrive()
it is true that you can go to it with coding but in this way it is much faster
Thank you
Re: PureBasic 6.00 Beta 6 released !
Posted: Fri Apr 15, 2022 6:48 pm
by Josepho
@mk-soft its not just the ide, its the gadget itself and it happens with several gadgets too
Re: PureBasic 6.00 Beta 6 released !
Posted: Fri Apr 15, 2022 7:06 pm
by mk-soft
Re: PureBasic 6.00 Beta 6 released !
Posted: Fri Apr 15, 2022 7:26 pm
by netmaestro
Feature Requests and Bugs, remember those forums guys?
Re: PureBasic 6.00 Beta 6 released !
Posted: Fri Apr 15, 2022 8:05 pm
by mk-soft
netmaestro wrote: Fri Apr 15, 2022 7:26 pm
Feature Requests and Bugs, remember those forums guys?
Some seem to forget that. Therefore, I have created a bug report.
Re: PureBasic 6.00 Beta 6 released !
Posted: Wed May 04, 2022 5:45 pm
by akee
Re: PureBasic 6.00 Beta 7 released !
Posted: Thu May 05, 2022 8:10 pm
by Fred
Beta 7 is out ! It brings French and German docs, as well as some libs updates and fixes:
Code: Select all
- Changed the Movie library on Raspberry to use libVLC as xine doesn't work on it
- Upgraded the Movie library on OS X to support modern OS X version
- Added backface culling for sprite OpenGL subsystem to be faster and be in line with DirectX9/11
- Updated SQLite to 3.38.2
- Updated zlib to 1.12.12
- Updated libpq (PostgreSQL) to 14.2
Re: PureBasic 6.00 Beta 7 released !
Posted: Thu May 05, 2022 9:08 pm
by Marc56us
Thank's Fred,
Now connection to PostgreSQL 14.2 with scram-sha-256 method works.

Re: PureBasic 6.00 Beta 7 released !
Posted: Fri May 06, 2022 4:12 am
by BarryG
Thanks, Fred. My app still compiles with no problem.
Re: PureBasic 6.00 Beta 7 released !
Posted: Fri May 06, 2022 6:46 am
by thyphoon
Thranks Fred

Beta 7 compile my game on windows
Loopz with no problem.
I WIll try to compile on Macintosh and maybe Linux (I can't install Purebasic on Linux always problem

)
Re: PureBasic 6.00 Beta 7 released !
Posted: Fri May 06, 2022 6:56 am
by marcoagpinto
Beta 7 still breaks with GTK 3.24.33 which affects Ubuntu 22.04 LTS.
Re: PureBasic 6.00 Beta 7 released !
Posted: Sun May 08, 2022 11:50 pm
by DeanH
Thank you for the update. All 13 modules of my library system compile and work well with the asm compiler (Windows), but I am sorry to report only 1 compiles with the C backend compiler. The other 12 hang when compiling. I have let it run for up to 5 minutes just in case it is taking a long time to compile. Have to use Task Manager to kill PB. There is no assembly language in the source code. Same problem with both 32 and 64-bit versions. With Beta 5 and earlier I was able to compile some of the modules with the C backend compiler but not 100% of the time.
Re: PureBasic 6.00 Beta 7 released !
Posted: Mon May 09, 2022 12:00 am
by DeanH
False alarm! Further to the above, using the C compiler finally worked with one module but it took 10 minutes to compile. I think all the background tasks on my PC at work are interfering.
Re: PureBasic 6.00 Beta 7 released !
Posted: Mon May 09, 2022 4:54 am
by Keya
using the C compiler finally worked with one module but it took 10 minutes to compile. I think all the background tasks on my PC at work are interfering.
Maybe it'd be good to have the compiler launched with elevated process priority, eg. "Above Normal" in Windows