Page 4 of 4

Posted: Sun Dec 21, 2003 12:49 am
by TronDoc
it worked fine on my old pc with crappy video card
using windowed mode..
except I got exception error after exiting
all I saw when I turned the car around was "WRONG WAY" message.
SPACEBAR shows rear view...cool


OH! I see what you are talking about on the mountain!
cool...
--jb

Posted: Sun Feb 22, 2004 11:54 am
by Tomcat
Hello everyone,

I was able to recover my data from the crashed hardisk, so I could update the demo a little bit:
- 3 new tracks
- 3 new cars
- Fixed bugs with transparent billboards and rev-limiter
- Many other minor changes and bugfixes...
- Thanks to Danilo, I found a way to calculate rhw-values, so textures don't look buggy
anymore (screenshot). If you're interested, you can download here an example of how
is it done (but you need correct z-values, if you want to use it!).

Download Pure Racer Demo

How to unlock new tracks and cars:
Unlock track 3: 1'25''000 or faster on track 2 (Demo Track)
Unlock track 4: 0'33''000 or faster on track 1 (City Oval)
Unlock car 3: 1'45''000 or faster on track 3 (Desert Speedway)
Unlock car 4: 1'30''000 or faster on track 4 (Bonus Track)

Bye,
Tomek

Posted: Sun Feb 22, 2004 1:35 pm
by Franky
Great Work , I love it!!! :D

Keep on working on it, you´ll beat "NeedforSpeed", I´m sure

You could put one or more of the traffic lights to red, that could be more fun for some people,sure,not for me as a law loving young man :wink:

Posted: Sun Feb 22, 2004 2:27 pm
by Blade
Hi Tomcat, I just discovered. looking at the examples that you have posted, that you have made the racing game using just the Spirite3D library and not the 3D engine...

That's amazing (you have done all the 3D transformations by yourself) but perhaps does this means that the 3D engine can't be used for making 3D games with a degree of customization?

If true this is very sad. I've never had the time to look deeply at the 3Dengine, but I was sure that you could generate triangles on the fly, instead of just loading pre-made models/worlds.

Posted: Sun Feb 22, 2004 2:40 pm
by LarsG
Blade wrote:...but perhaps does this means that the 3D engine can't be used for making 3D games with a degree of customization?

If true this is very sad. I've never had the time to look deeply at the 3Dengine, but I was sure that you could generate triangles on the fly, instead of just loading pre-made models/worlds.
This is to some degree true.. the 3D engine implementation (OGRE) we currently have, is not good enough to build a complete full fledged 3D game... (atleast not without lots of work)...

..but rumour has it that the OGRE implementation is being worked on (how much, I don't know), and hopefully it will give us enough 3D power to get the 3D gaming part of PureBasic going.. :)