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Re: Old Skool Effects & Other Stuff

Posted: Fri Nov 08, 2024 12:49 pm
by blueb
Thanks JHPJHP,
I don't know, I guess it depends on your perspective; from where I'm sitting:
• After a week, when the number of forum members (12) posting positive comments is less than half the number of examples (26).
I've learned many things by looking at your code, as I've followed you for a long time.

Thanks to you and many others, you've made PureBasic my go to tool.
In fact, I start my morning with a cup of coffee, and I read the PureBasic 'news' :)

I really wish there was a "Thanks button", because there's aa lot of great coders on this site that deserve recognition.

Bye

Re: Old Skool Effects & Other Stuff

Posted: Fri Nov 08, 2024 1:17 pm
by jacdelad
JHPJHP, I had a tall with someone here, not long ago. We talked about appreciation and such. There are numerous reasons why some thread don't seem to get the appreciation they maybe deserve. One is, that the thread would contain too much offtopic posts. Another one that some people simply would prefer a like button (we had this discussion here, yes). Or some don't have the need for it. Or people simply don't appreciate it.
Getting not much feedback is not always bad. When I published my Mondrian, some people posted they like it and some immediately posted what could/should be changed. I'm not mad about this. Now the thread is almost dead, which is ok.
We all know you are a great coder filling many holes that other simply can't. Also your code is always well documented and formed. All the people who need your special hooks to other services and such really love your products.

Re: Old Skool Effects & Other Stuff

Posted: Fri Nov 08, 2024 5:04 pm
by mrbungle
Super impressive! Thank you for these examples.
JHPJHP wrote: Thu Nov 07, 2024 4:50 pm Hi SPH,

Thank you, I'm about halfway there.

-----------------------------

Hi Fangbeast,

I don't know, I think I'd be trying to crack the code on those Numbers Stations.
• I hope a couple of the new examples also provide some interest.

-------------------------------

Hi All,

The following 8 examples are PART 2 of 4.
• Some of the examples included in the 4-part download will be simple.
• It would be a mistake to ignore these if you're interested in this type of programming.
• Compare my version with the original, and you're on your way to converting some old Basic to PureBasic.

This group contains a few more of my SpecBAS favorites: Evolution.pb, Flux.pb, etc.
• If there are any additional features they will be listed in the Title Bar.
• Some of the examples, where applicable, include the window Maximize button.

Download: Old Skool Kool PART 2
• References have been included to give credit where credit is due.

While the following image demonstrates a fairly simple effect, the way it's processed is interesting.
• The lines are static, but the color palette is shifted.

Image

Re: Old Skool Effects & Other Stuff

Posted: Fri Nov 08, 2024 5:50 pm
by JHPJHP
Hi All,

What A Difference A Day Makes.

Thank you to everyone who posted... I read every word of your comments, they were generous, kind, and very much appreciated.

Enjoy the weekend, I'll be back Monday with more fun stuff.

--------------------------

The included 16 examples are PART 3 & 4.
• Some of the examples in the 4-part download will be simple.
• It would be a mistake to ignore these if you're interested in this type of programming.
• Compare my version with the original, and you're on your way to converting some old Basic to PureBasic.

This group contains a few more of my SpecBAS favorites: Rotating_Tesseract.pb, Tiffany_Spiral.pb, etc.
• If there are any additional features they will be listed in the Title Bar.
• Some of the examples, where applicable, include the Maximize Window Button.

Starfield (simple but effective):
1. Maximize the window.
2. Let you mind drift as you watch the stars pass.
3. Press the Spacebar for first effect.
4. Press the [ 1 ] key for second effect.
5. Press the [ 2 ] key for third effect.

Download: Old Skool Kool PART 3 & 4
• References have been included to give credit where credit is due.

Image

Re: Old Skool Effects & Other Stuff

Posted: Fri Nov 08, 2024 7:07 pm
by Mijikai
Thanks for the great examples, very much appreciated.
Color Cycling / Shifting effects like Hyperspace is what got me interested in palette based graphics (Mark Ferrari's Art is amazing) :)

Re: Old Skool Effects & Other Stuff

Posted: Fri Nov 08, 2024 8:37 pm
by ChrisR
Thanks JHPJHP, for all these nice Old Skool Effects codes
I have only tested, Spider Stampede, for now, I really like it

Just for fun, I could see the same thing with a spider only from time to time, to be installed on friends' PCs, and closed as soon as you kill it.
We used to do this kind of joke on the AS400 with new operators, as a hazing, with a System error message like: CPF9801 Fatal Error, Operation forbidden, AS400 will shut down in 5 minutes...

Re: Old Skool Effects & Other Stuff

Posted: Sat Nov 09, 2024 2:35 am
by breeze4me
I'm actually not a big fan of drawing, but your great codes have now been added to my collection.
Thank you for sharing your codes with us.

Re: Old Skool Effects & Other Stuff

Posted: Sat Nov 09, 2024 1:57 pm
by dcr3
Some cool codes. Thanks for sharing.

Three of them crash on my system.

1. Sines.pb
2. Sine_wave.pb
3. Wool_Ball.pb

Don't know why? :idea:

Re: Old Skool Effects & Other Stuff

Posted: Sat Nov 09, 2024 2:13 pm
by DK_PETER
A generous collection of examples.

Thank you for making them available.

Re: Old Skool Effects & Other Stuff

Posted: Sat Nov 09, 2024 4:21 pm
by jacdelad
dcr3 wrote: Sat Nov 09, 2024 1:57 pm Some cool codes. Thanks for sharing.

Three of them crash on my system.

1. Sines.pb
2. Sine_wave.pb
3. Wool_Ball.pb

Don't know why? :idea:
And your system is...?
Any error message?

Re: Old Skool Effects & Other Stuff

Posted: Sat Nov 09, 2024 4:32 pm
by dcr3
jacdelad wrote: Sat Nov 09, 2024 4:21 pm And your system is...?
Any error message?
Win10 and PB6.12

No errors just hangs.

Everything else run fine. Has anyone else got issues with them 3. :?:

Re: Old Skool Effects & Other Stuff

Posted: Sat Nov 09, 2024 4:46 pm
by JHPJHP
Hi dcr3,

Thank you for reporting the three problem examples.

Please REM the Plot line in each example and let me know if they run... for the most part expect a black screen if it works.
• I was probably just coloring outside the lines... easy fix if this was the problem.

If the previous fix doesn't work let's go for a Hail Mary.
Set directx9 in the IDE: [ Menu ] > Compiler > Compiler Options... > Library Subsystem:

Thank you.

Re: Old Skool Effects & Other Stuff

Posted: Sat Nov 09, 2024 5:23 pm
by dcr3
JHPJHP wrote: Sat Nov 09, 2024 4:46 pm Please REM the Plot line in each example and let me know if they run... for the most part expect a black screen if it works.
• I was probably just coloring outside the lines... easy fix if this was the problem.

If the previous fix doesn't work let's go for a Hail Mary.
• Set directx9 in the IDE:
Set directx9

Rem Plot line in Sines.pb . Result > Bouncing dots.

Rem Plot line in Sine_Wave.pb. Result > Black screen.

Rem Plot line in Wool_Ball.pb. Result > Black screen.

Re: Old Skool Effects & Other Stuff

Posted: Sat Nov 09, 2024 5:36 pm
by JHPJHP
Hi dcr3,

Thank you.

Please download the updated package and test the three examples.
• Let me know if they're now working.

NOTE: I only wrapped the Plot function in an If/EndIf; I don't believe directx9 applies here.

Re: Old Skool Effects & Other Stuff

Posted: Sat Nov 09, 2024 6:14 pm
by dcr3
JHPJHP wrote: Sat Nov 09, 2024 5:36 pm NOTE: I only wrapped the Plot function in an If/EndIf; I don't believe directx9 applies here.
Re: Old Skool Effects & Other Stuff
It doesn't.

All run now.

Thank you. :)