Re: What are required changes from 32 to 64 bit assember for calling C++ classes in a dll
Posted: Tue Sep 12, 2023 3:56 pm
It's described here: https://www.purebasic.com/documentation ... tives.html 

http://www.purebasic.com
https://www.purebasic.fr/english/
Hmm... not really?Fred wrote: Tue Sep 12, 2023 3:56 pm It's described here: https://www.purebasic.com/documentation ... tives.html![]()
I can't see anywhere, that #PB_Processor_x86 has a different value, when a x86 or a x64 compiler is used?#PB_Compiler_Processor : Determines the processor type for which the program is created. It can be one of the following:
#PB_Processor_x86 : x86 processor architecture (also called IA-32 or x86-32)
#PB_Processor_x64 : x86-64 processor architecture (also called x64, AMD64 or Intel64)
#PB_Processor_arm32 : arm32 processor architecture
#PB_Processor_arm64 : arm64 processor architecture (also called M1 on Apple computers)
Damn... I mixed up #PB_Processor_x86 with #PB_Compiler_x86, sorry for the disturbance, I'll shut up from now on
Take your time, to build a "before/after" picture. (Added : I found several links under the image stock page, you used)pamen wrote:I did not have time to make my own skin design, when I do, will post it .
Looks good.pamen wrote: Fri Sep 15, 2023 6:39 pm Here is the still very ugly result of your help.
Thanks Idle - appreciation!
And Ollie - once I understand your sense of humor, I will revert.
(forum does not load that in preview, so link instead)
Image 1: https://freeimage.host/i/JHEui5F
Image 2: https://freeimage.host/i/JHEuPJ1
I did not have time to make my own skin design, when I do, will post it .