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Posted: Thu Sep 25, 2003 2:23 am
by RJP Computing
It works here.

Posted: Thu Sep 25, 2003 10:33 pm
by blueznl
it's working again, must have been something at the provider...

hey gasoline, gravity isn't that hard, what you need to know is mass and force, and split it up into arbitrary slices of time...

a force of 10N for 10 seconds will accellerate an object of 1 kg to ... euhm... where's that book if you need it :oops:

Posted: Sun Sep 28, 2003 4:09 pm
by Karbon
Looks like the site is dead now?

Posted: Sun Sep 28, 2003 4:36 pm
by Karbon
And what's

Code: Select all

If playcount > 0
  DEC playcount
EndIf
in the "fighter" source that was pasted in this thread? On compile I get "PLAYCOUNT is not a valid operator"

Thanks!

Posted: Sun Sep 28, 2003 9:17 pm
by Dreamflower
dec playcount,1 i think is the correct command

Posted: Sun Sep 28, 2003 9:23 pm
by Karbon
I'm a dork - I forgot to enable inline ASM.

Posted: Mon Sep 29, 2003 11:43 am
by hypervox
I can honestly say, the site is not dead - just resting. Work commitments have led to fewer recent updates but they will appear....

The web provider I'm using has had some trouble in the last few weeks, but they have indicated that the problems will be resolved soon.... I've just gone onto the site, and it's a bit slow, but everything works....

Posted: Fri Oct 03, 2003 6:49 am
by J. Baker
I'm glad it's not dead. Can't wait to see more of your tutorials. I know finding the time can be hard at times but I'm glad someone is making tutorials for PB, THANKS! :D