Re: My version of PureBasic's future
Posted: Wed Nov 16, 2016 6:42 pm
[quote]Hey, a lightwave fan !
A loooong time ago, I needed a converter and found this one. So far, I've not used it for years and I don't know if it works with the new lw version (I found it OK with 11.5 if I remember). The source code was included. I'm still hosting the last working version, take a look there : http://www.purebasic.fr/english/viewtop ... 97#p292697
and there : http://www.purebasic.fr/english/viewtop ... 33#p401733
And... I've done a lot of objects with it, happily sharing some, and even used morph functions and bones
[/quote]
Oh yes, I'm a regular Lightwave user, at work mostly
Thanks for the plugin, it does work with Lightwave 11.5 (but not 64bit version, only 32). I managed to export stuff, and also used the "OgreAssimpConverter.zip" as mentioned in PB's help, so this does really give hope for 3D mesh in PB for me. Now, I could potentionally start working on my own Stunt Car Racer version, haha, gonna take lightyears to get it done probably.
A loooong time ago, I needed a converter and found this one. So far, I've not used it for years and I don't know if it works with the new lw version (I found it OK with 11.5 if I remember). The source code was included. I'm still hosting the last working version, take a look there : http://www.purebasic.fr/english/viewtop ... 97#p292697
and there : http://www.purebasic.fr/english/viewtop ... 33#p401733
And... I've done a lot of objects with it, happily sharing some, and even used morph functions and bones

Oh yes, I'm a regular Lightwave user, at work mostly
