Page 4 of 30

Re: SpiderBasic 1.00 alpha

Posted: Sun Jan 19, 2014 11:40 pm
by Danilo
Fred wrote:And the web version with a (mostly) fixed sprite lib :). Better with Chrome for now.

http://purebasic.com/spidertest/waponez/
Wow, thanks! :) Runs nice on Mac OS X with Safari 7.0.1, and much faster than Safari on Windows. Maybe little bit too fast.
Also noticed now that Safari for Windows is version 5.x - maybe too old for all modern HTML5/JS stuff.
Will test Chrome and some other browsers in their latest version later, if I don't need to register with google.

Re: SpiderBasic 1.00 alpha

Posted: Sun Jan 19, 2014 11:41 pm
by UUICEO
Thats awesome news Fred!! Thank you so much. Best of Luck with SpiderBasic.

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 12:44 am
by True29
did work ClipSprite ?
thanks.

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 12:44 am
by UUICEO
Just checked out SpiderBasic. Looking good so far. This just generates web scripts and html code which will be used in browsers correct? No .exe files are generated?

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 12:51 am
by Poshu
So, looks promising (or promising enough to get me fired up at least :p ), but I have a few question :
_ Will we be able to add spiderbasic as a compiler in the standard pure IDE (I mean preferences > compiler > add and then select the spider basic compiler)?
_ How will we be able to add library? Lately I've been playing with pixi.js a lot and I would like to add it to spiderweb, is something like userlibrary to pure planned?
_ We know this release was premature, when were you actually expecting to announce and release the first alpha?

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 1:13 am
by Danilo
UUICEO wrote:This just generates web scripts and html code which will be used in browsers correct? No .exe files are generated?
.EXE are Windows only, SpiderBasic is for cross-platform Web applications and games. Exe don't work on iPad, Android, Surface 2 /RT, so of course SpiderBasic
generates HTML/JavaScript code.
Poshu wrote:_ How will we be able to add library? Lately I've been playing with pixi.js a lot and I would like to add it to spiderweb, is something like userlibrary to pure planned?
Good question!

Would be really nice to be able to Import JavaScript directly into Spider:

Code: Select all

JSImport "functions.js"

    Declare func1(s.s)
    Declare Delete()
    
EndJSImport
Very powerful and important function!

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 1:29 am
by True29
have somebody test clipsprite ? thanks.

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 1:31 am
by Danilo
True29 wrote:have somebody test clipsprite ? thanks.
Can't you test yourself? It is free for now, just download from you user account.

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 1:34 am
by True29
i have test it . and for me it didnt work.
because that i ask if somebody else have test it.
Greets.

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 1:42 am
by Danilo
True29 wrote:i have test it . and for me it didnt work.
If you provide some run-able code, Fred is able to fix it faster.
Many things don't work in the Alpha version, but with more test codes
and feedback it could get better very fast, in my opinion.

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 1:52 am
by True29

Code: Select all

Debug "open screen"
OpenScreen(500, 500, 32, "test")
Debug "load image"
LoadSprite(0,"0.png")

ClearScreen(0)

Procedure RenderFrame()

  Debug "clip image"
  ClipSprite(0,0,0,20,20)
  Debug "display it"
  DisplaySprite(0,0,0)

  FlipBuffers()
EndProcedure


BindEvent(#PB_Event_RenderFrame, @RenderFrame())
FlipBuffers()
here is a code for you ;)
with ClipSprite(0,0,0,20,20) the code stops
without it works.
Greets.

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 2:18 am
by marroh
:mrgreen: :D :mrgreen:

T H A N K

Y O U

:mrgreen: :D :mrgreen:

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 3:26 am
by BorisTheOld
Fred wrote:Well, don't get it wrong: it's not a language to replace PureBasic.......We will indeed continue PureBasic development, it's not the end of the road as some suggests. We have the time to handle both, don't worry. It will also help to forge new commands for PureBasic to make it stronger.
Hi Fred

We write business applications and, without exception, our customers are unanimous in NOT wanting their corporate data sitting on the Internet. So, like some others here, I'm concerned about PureBasic's future. In particular, there are still some critical bugs in 5.21 LTS that need fixing.

I've always believed that professional programmers should look after their customer base and fix bugs before adding new features. PureBasic is a powerful and flexible language, and we enjoy working with it. What makes me nervous is that we have 500,000 lines of code that will only run on 5.20 LTS -- and now I'm seeing new products, not 5.21 LTS bug fixes.

Rod

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 7:48 am
by Azul
I trust Fred as he says "We have the time to handle both, don't worry."

It just needs to have touch controls and screen size detection; it would be like any mobile game. :D

Samsung Galaxy S4 - Default browser.
Image

Re: SpiderBasic 1.00 alpha

Posted: Mon Jan 20, 2014 8:38 am
by kernadec
Hello
When I want to reinstall a new version of SpiderBasic,
he refuses the installation, and the process SpiderBasic refuses to stop
even with Task Manager also impossible to stop it!
It is the same for the uninstall. Then. the only way to do the update and restart the computer
I find it annoying...
With a processor intel celeron XP SP3 32-bit

Have encounter you this problem, thanks

best regard
[Réédit]

After you download new version
My problem is solved