Small cross-platform OpenGL demo

Share your advanced PureBasic knowledge/code with the community.
applePi
Addict
Addict
Posts: 1404
Joined: Sun Jun 25, 2006 7:28 pm

Re: Small cross-platform OpenGL demo

Post by applePi »

to let the above example to display colored triangle in PB v5.50 we must change line 84-85

Code: Select all

*vbuff = @vertex_shader
*fbuff = @fragment_shader
to

Code: Select all

*vbuff = Ascii(vertex_shader)
*fbuff = Ascii(fragment_shader)
in PB versions before 5.50 just don't create unicode executable
Didaktik
User
User
Posts: 79
Joined: Fri Mar 14, 2014 2:12 pm

Re: Small cross-platform OpenGL demo

Post by Didaktik »

In PB 5.5 i have erroro on line


glGenBuffers( 1, @points_vbo ) ; Vertex Buffer Object

Invalid memory acess 0
Post Reply