Eye of the Beholder IV (Ver 0.011) Level Editor (Ver 0.011)

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Bisonte
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Re: Eye of the Beholder IV (Ver 0.011) Level Editor (Ver 0.0

Post by Bisonte »

takis76 wrote:Kuron wrote:
Nobody uses CRTs anymore.

I still using CRT and TFT and my opinion is the CRTs are the best monitors for me.
Yep. If you want to find out the right colors ... a CRT is the best choice (cause only some people have
enough money to buy a PhotoStudio TFT for >$3000 ;)
PureBasic 6.21 (Windows x64) | Windows 11 Pro | AsRock B850 Steel Legend Wifi | R7 9800x3D | 64GB RAM | RTX 5080 | ThermaltakeView 270 TG ARGB | build by vannicom​​
English is not my native language... (I often use DeepL.)
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Re: Eye of the Beholder IV (Ver 0.011) Level Editor (Ver 0.0

Post by Kuron »

How is this progressing?
Best wishes to the PB community. Thank you for the memories. ♥️
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Re: Eye of the Beholder IV (Ver 0.011) Level Editor (Ver 0.0

Post by takis76 »

The progress goes well.
I am building a new level editor not with Visual Basic 6 , but with BlitzMax. The new Level editor will be very impressive.
I am learning the new BlitzMax Language. The main game is creating with PureBasic and PureGDK and the Level Editor will be created with Blitzmax.
The version 0.012 will be much better. It took little long because I had problems with GUI Programming for windows forms application. Now I found one nice Gui Library with Blitzmax and my map data are compatible , I will save the map data with BlitzMax and I will load the data from the game with PureBasic and PureGDK.

Now I use 3 Languages to create one game (PureBasic with DarkBasic functions and BlitzMax) , this is very funny. Some time I will show you some screenshots of the new Level Editor interface. I don't have abandoned my game , I still developing and I will make it very very nice.
I know I took very long to post the next update , but I am programming alone and the programming is not only work I have to do here:

I have to create graphics: There is no one who will help me to create or help to create the next wallset and the work of extracting some Eye of the Beholder graphics and change them is BIG.
I have to create the sound effects: I need to purchase or even create my own sound effects like , spell effects , horror noices , ambience sounds: There is no one will help or give any effect , I am searching the internet some or create some or purchase one.
I have to create the music score of the game: I am playing keyboard , the main score part is ready , but there are and other musics in the game , also I will borrow and some sounds from Dungeon Master and Lands of Lore 1 or pay someone to write some other music for me.
I have to create the story: This must be done by me only because if I will tell the story to other people I will spoil the surprise of the game.
I have to borrow some actors voices: No one is volunteer to borrow his or her voice , the game will have characters (The players and the NPCs) which they must talk during the game. Or actors will need to get paid.
The 3D modeling creation: I have problem with this , because I am not good in model creation , I can use 3D Studio Max and create Buildings or Towers and Castles , but I am not good of creating organic modeling or other more complex. I will make a little research to try to create and learn how to use Blender.

And one final: I will post some updates , but in the future I will stop to post the progress . because when the program from engine will start become a playable game , I will stop post the newer updates , because I will spoil the surprise. Don't worry yet there will be public updates.

The conclusion is , the game creation goes very very nice , new technologies add in the engine new ideas appears.
Indie companies have and one large team at least 4 or more people to create the game. I started and making and research of creating and complete 3D engine (Legend of Grimrock) Like and I will create the Dungeon Master 3 , but this is another future story , let's stay at Eye of the Beholder IV for now.

Have a nice day. :D
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Re: Eye of the Beholder IV (Ver 0.011) Level Editor (Ver 0.0

Post by Zach »

Sounds like you have some abitious plans. I hope they work out well for you.

What kind of style are you looking for, for the music? I would be interested to hear if you have examples of the kind of music you want.
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Re: Eye of the Beholder IV (Ver 0.011) Level Editor (Ver 0.0

Post by takis76 »

Epic music , horror music , music for dungeons , for forest rpg music.
Are you creating music?
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Re: Eye of the Beholder IV (Ver 0.011) Level Editor (Ver 0.0

Post by Zach »

Well, I have the tools, but I am completely horrible at it and haven't done anything in a long long time (and I have no formal training).
I wasn't really planning on promising you anything, but if I do come up with something - I will share it with you.
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Re: Eye of the Beholder IV (Ver 0.011) Level Editor (Ver 0.0

Post by Kuron »

I am building a new level editor not with Visual Basic 6 , but with BlitzMax. The new Level editor will be very impressive.
I am not a huge fan of BlitzMax, but it is well suited for level editors IMHO. BlitzMax (and BlitzPlus) both have one feature that PB doesn't which is extremely helpful for level editors. Because of the way Blitz products handle DirectX and OpenGL you can have a tabbed interface for your level editor, with one or more canvases on each tabbed page and every canvas will use DirectX or OpenGL (depending on which you set the level editor to use). Even if you don't have a tabbed interface, you can have more than one window open for your level editor and each window can use DirectX or OpenGL (depending on which you set the level editor to use).

With PB you are limited to one DirectX or OpenGL screen/window. There is nothing wrong with this, but having more than one is extremely useful for a level editor.

I am learning the new BlitzMax Language.
Don't let the OOP aspects throw you off. It should be easy enough to pick up.


I can relate on the asset creation issues. This is my biggest struggling point, too.

I am looking forward to this game. I was actually talking about Eye of the Beholder with a friend on another forum the other day, and I mentioned the remake you are working on. There definitely should be interest in thsi when it is done. Eye of the Beholder is a well-loved series.
Best wishes to the PB community. Thank you for the memories. ♥️
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