N3XTD update ( the eleventh)
I have therefore taken account of some bugs and other shortcomings (eg antialiasing,
iFreeNode, etc ...)
Most of my work as promised, therefore, focused on 2D, so I included some instructions and created,
and to see how to do 2D, even if it does not equal time for the 'real' engine Dedicated 2D.
As an example, I write fast 2D two small programs in the form of a small simple game. The aim is
mainly to show what we can do and especially how.
The media are not top, but hey, I am quick with what I had on hand.
The yet to explore in 2D, the collisions, for the moment it is just testing positions, is very brief,
but it is an area to dig.
That said, N3xtD is still the basis of a 3D engine
As against the 2D/3D mix can with some effort to find nice things for those who work.
For against, with OpenGL, I have some machines on one or two small yet annoying visual bugs,
I'm trying to see where it can come.
Links are always those of the original post, or on
http://www.n3xt-d.org web site (download section).
The next areas of work are:
- Always a bit 2D
- Various routines to improve and add some functions.
