Hi, if you need help with this, just PM me and i'll be glad to involveAnd what i'm really need is a 3d-Modeller and Texturer - while i'm very untalented for that. I plan to make a set of 'Advanced' Demos to show the capatibilities and help as How-Tos. But the people need 'good looking'-Demos to say 'Oh Yes - great ! I'll try it !'. Maybe here any Helpers around ?
IrrlichtWrapper 1.05 (still) beta
None are more hopelessly enslaved than those who falsely believe they are free. (Goethe)
eeemmm - there is a little mistake in. The IrrDrawGUI() hast to be between BeginScene()/EndScene().benny wrote:Hi ...
the Hello world example from the Help-File doesn't show the static
Text. I only get a white screen. Any ideas why ?
And with which command do you set the color of the text ? With :
IrrGuiStaticSetOverrideColor(*st.l, red.l, green.l, blue.l) ???
What is the pointer "*st.l" used for ? :roll:
Many questions ... maybe someone can help
Code: Select all
XIncludeFile "IrrlichtWrapper.pbi" InitIrrlichtWrapperDll() IrrStart( #IRR_EDT_SOFTWARE, 400, 200, #IRR_WINDOWED, #IRR_NO_SHADOWS, #IRR_IGNORE_EVENTS ) IrrSetWindowCaption( "Example 01: Hello World - The GUI" ) IrrGuiAddStaticText( "Hello World", 4,0,200,16, #IRR_GUI_NO_BORDER, #IRR_GUI_NO_WRAP ) While IrrRunning() IrrBeginScene( 0,255,255 ) IrrEndScene() Wend IrrDrawGUI() IrrStop() FreeIrrlichtWrapperDll()
The pointer is a pointer to the IGUIStatic-Control, that you get with creating the Static-Control as Return-Value.
Mike
Yeah i thought that might be the case, which is a pain in the ass lol...
There has to be a way to get the handle of the window that gets locked on to the container... the window of the renderer, that way you should be able to resize it using API commands...
Ill try setting the caption of the window to something unique each time, then getting the handle of it using FindWindow.
There has to be a way to get the handle of the window that gets locked on to the container... the window of the renderer, that way you should be able to resize it using API commands...
Ill try setting the caption of the window to something unique each time, then getting the handle of it using FindWindow.
In the next version you can get the WindowHandle from Irrlicht. Maybe that would help.kawasaki wrote:Yeah i thought that might be the case, which is a pain in the ass lol...
There has to be a way to get the handle of the window that gets locked on to the container... the window of the renderer, that way you should be able to resize it using API commands...
Ill try setting the caption of the window to something unique each time, then getting the handle of it using FindWindow.
Mike
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