This version has fps's similar to the last version but for some reason looks smoother and more professional. I think it's of a quality that, when viewed in comparison to the Blitzmax demo, is a really good advertisement for PureBasic. Even at 1000 sprites the movement is nice and smooth, while the Blitz one is much slower and jerkier.
PB version is, as netmaestro says, better in quality and smoothness.
but i dont find the optimized version better
and if it is, we talk only 1 sprite. Another thing; pb version is directx, blitz is ogl. Imho opengl is faster, so lets see...
if you would just share the source so everyone could optimize
Whilst ZSprite does lag behind, we should remember that it's an engine, so it has to do a lot more processing in the background (i'm not saying it couldn't be faster though!)
pjay wrote:
Whilst ZSprite does lag behind, we should remember that it's an engine, so it has to do a lot more processing in the background (i'm not saying it couldn't be faster though!)
Don't forget: PB is 'also an engine' for DirectX 7.
Belive! C++ version of Puzzle of Mystralia <Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...