Page 4 of 11

Posted: Wed Sep 03, 2008 9:22 am
by blueznl
And another update. The Survival Guide should now be fully 4.xx'ed. I've just completed the sprite / screens section (which, no doubt, will get soon another overhaul).

(I may add the results of the FlipBuffers() / screen synchronization / sprite movement discussion later.)

Anyway, here's the link to the guide, as usual:

http://www.xs4all.nl/~bluez/datatalk/purebasic.htm

Comments welcome, money even more :-)

Posted: Sat Sep 13, 2008 11:33 am
by blueznl
Update. Add some stuff on strings, removed all broken links (I could find), fixed (or broke :-)) and clarified (or muddled :-)) lots of small things.

As usual:

http://www.xs4all.nl/~bluez/datatalk/purebasic.htm

Posted: Sat Sep 13, 2008 11:51 am
by Michael Vogel
Thanks for the cool stuff, I'll have a deeper look at this!

Is there an offline version (pdf) of this available as well?

Posted: Sat Sep 13, 2008 12:23 pm
by blueznl
No PDF, sorry, but there is a HTML download.

It's listed on the first page:

http://www.xs4all.nl/~bluez/datatalk/survival_guide.arj

Posted: Sat Sep 13, 2008 12:26 pm
by Michael Vogel
Thanks, that's also fine...

Michael

Posted: Mon Sep 15, 2008 9:09 am
by djes
A must have, thank you :)
It's good to be able to read english!

Posted: Wed Sep 17, 2008 9:23 am
by blueznl
Another small update. First four pages are now updated to reflect the changes in 4.30 beta 1.

Posted: Wed Sep 17, 2008 9:43 am
by Tomi
It is Very Useful for i ,ty :)

Posted: Mon Sep 22, 2008 7:49 am
by blueznl
Update. Made more changes to match 4.30b1.

Posted: Sun Oct 05, 2008 2:19 pm
by blueznl

Posted: Tue Oct 14, 2008 7:20 am
by liam
thanks! the topics regarding sqlite is very helpful! hope you finish it soon.

Posted: Tue Oct 14, 2008 6:52 pm
by blueznl
Well, there isn't much more to be said about it, I have to add a little on using MySQL, which is pretty much the same, and then that's done. I'm not trying to teach SQL on the fly, PureBasic is enough as it is :-) (I just wished it would support Blobs using PureBasic internal commands.)

Posted: Fri Jan 09, 2009 9:43 pm
by blueznl
Update. Changed a few pages to reflect the changes for 4.30 final, mainly related to .i integers.

http://www.xs4all.nl/~bluez/datatalk/purebasic.htm

Posted: Sun Jan 11, 2009 2:44 pm
by Fred
Just a quick note: "x64 (Windows 64 bits) to generate 64 bits programs, etc." is not completely accurate: you can generate 32 bits programs and test them on the x64 Windows (so you can have 2 purebasic install on the same OS which ease the tests).

And: ".i is a new integer variable that is either 16 or 32 bits depending on the platform", it's not 16/32 bits it's 32/64 bits ;)

Posted: Fri Jan 16, 2009 10:13 pm
by blueznl
Fred wrote:Just a quick note: "x64 (Windows 64 bits) to generate 64 bits programs, etc." is not completely accurate: you can generate 32 bits programs and test them on the x64 Windows (so you can have 2 purebasic install on the same OS which ease the tests).

And: ".i is a new integer variable that is either 16 or 32 bits depending on the platform", it's not 16/32 bits it's 32/64 bits ;)
Goodie! The master is reading my stuff! I'm not worth it :oops:

8)