And another update. The Survival Guide should now be fully 4.xx'ed. I've just completed the sprite / screens section (which, no doubt, will get soon another overhaul).
(I may add the results of the FlipBuffers() / screen synchronization / sprite movement discussion later.)
Well, there isn't much more to be said about it, I have to add a little on using MySQL, which is pretty much the same, and then that's done. I'm not trying to teach SQL on the fly, PureBasic is enough as it is (I just wished it would support Blobs using PureBasic internal commands.)
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide right here... )
Just a quick note: "x64 (Windows 64 bits) to generate 64 bits programs, etc." is not completely accurate: you can generate 32 bits programs and test them on the x64 Windows (so you can have 2 purebasic install on the same OS which ease the tests).
And: ".i is a new integer variable that is either 16 or 32 bits depending on the platform", it's not 16/32 bits it's 32/64 bits
Fred wrote:Just a quick note: "x64 (Windows 64 bits) to generate 64 bits programs, etc." is not completely accurate: you can generate 32 bits programs and test them on the x64 Windows (so you can have 2 purebasic install on the same OS which ease the tests).
And: ".i is a new integer variable that is either 16 or 32 bits depending on the platform", it's not 16/32 bits it's 32/64 bits
Goodie! The master is reading my stuff! I'm not worth it
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide right here... )