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Posted: Sun Dec 04, 2005 5:26 pm
by Nik
A script interpreter for what??? The good thing about B is that it it is easy but fast. And that it compiles into a real program so where is the need for a script interpreter?
Posted: Sun Dec 04, 2005 7:34 pm
by Joakim Christiansen
Nik wrote:A script interpreter for what??? The good thing about PB is that it it is easy but fast. And that it compiles into a real program so where is the need for a script interpreter?
I don't want to answer that "stupid" question...
Let's just end the discussion here before we start a flame war.
EDIT:
Shannara wrote:IF the built in scripting engine have direct access to procedures, structures, arrays, etc (like the VB w/ ms control), then hell yeah, I vote for that too.
Yeah that's how I want it to be. (but I don't know if it's possible or not...)
It would be really cool when you're making a game and you need scripted actions and stuff...
I bet it could be usefull for a lot of stuff.

Posted: Sun Dec 04, 2005 7:37 pm
by Shannara
IF the built in scripting engine have direct access to procedures, structures, arrays, etc (like the VB w/ ms control), then hell yeah, I vote for that too.
Posted: Sun Dec 04, 2005 7:39 pm
by Berikco
no need to keep adding wishes.....everything Fred will add in PB4 is already monts on his list

Posted: Sun Dec 04, 2005 7:52 pm
by Nik
So change the title to Wishlist for PB 4.xx
Ok a script language like in VB would be OK but. Hmm you can use VBScript from within PB so lets see. I am sure Fred knows what we really need^^
Posted: Sun Dec 04, 2005 8:28 pm
by blueznl
Berikco wrote:no need to keep adding wishes.....everything Fred will add in PB4 is already monts on his list

good thing then i've been complaining already for months!

Posted: Sun Dec 04, 2005 10:01 pm
by Shannara
Nono, i dont mean one like VB, I just meant the abilities like the mscontrol has for vb

Right now PB's support for the ms control is about 1/2, since no access to internal procedures and such

Posted: Mon Dec 05, 2005 4:29 pm
by Lazarus404
That's why you're an enthusiast Nik

Script engines are a godsend when building applications that create applications or apps where configuration requirements go off the chart. Imagine creating your own GameMaker with PB??? With a script engine, you could allow people to do something like this, without, they're stuck with blocks of functionality that you let them have, and no more.
Bring it on... I'd love a scripting engine.
Posted: Sat Dec 10, 2005 8:16 pm
by va!n
- Multiline splitting/joining support (seems most voted for this)
- Exp10() - requested via PM by chris319 Wink
added to the wishlist...

Posted: Sun Dec 11, 2005 7:57 am
by akee
So when will be able to see PB4 in action?
Posted: Sun Dec 11, 2005 10:08 am
by nco2k
Posted: Sun Dec 11, 2005 12:17 pm
by Dare2
* sends spy into Fantasie Land *
Posted: Mon Dec 19, 2005 2:28 pm
by Yogi Yang
Polo wrote:You forgot Alpha channel loading with Images
Very nice list indeed, Fred has a lot of work

Instead of giving support for good Image Handling why not give support for third party ImageLibs like FreeImage, CX ImageLib (pure c++ code), ImageMagik, OpenIL (also know as DeVIL) and such libraries which are free and some are open source also.
They seem to have complere Image Manipulatin features right out of the box and most of them are also Multi Platform so it would be easy to support other OSs also.
Posted: Mon Dec 19, 2005 2:41 pm
by Yogi Yang
Brice Manuel wrote:I would love to see the 3D side of PB improved and fully supporting the latest version of Ogre, and collision and such things added.
I know I am in a minority who want to use PB for games, but unfortunately PB suffers the same issues all languages do that try to support apps and games, ie, either the app support or game support suffers. In this case, it is the 3D support.
I would suggest that you check Quesa. It is already being used by may game developers worldwide and is very good also. I use it from RealBasic and I feel it is superb. By the way Quesa is open source and has FreeBSD licensing system.
Check it out and try to develop a library so everyone will benefit from it.
Posted: Tue Dec 20, 2005 2:50 pm
by Ypser
I would like to have commands for lightning/coloring Sprite3Ds.
Like:
Sprite3DFadeTo (Sprite, RGB(r,g,b), percent)