Wishlist for PureBasic v4.xx - Overview

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
Nik
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Post by Nik »

A script interpreter for what??? The good thing about B is that it it is easy but fast. And that it compiles into a real program so where is the need for a script interpreter?
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Joakim Christiansen
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Post by Joakim Christiansen »

Nik wrote:A script interpreter for what??? The good thing about PB is that it it is easy but fast. And that it compiles into a real program so where is the need for a script interpreter?
I don't want to answer that "stupid" question...
Let's just end the discussion here before we start a flame war. :wink:

EDIT:
Shannara wrote:IF the built in scripting engine have direct access to procedures, structures, arrays, etc (like the VB w/ ms control), then hell yeah, I vote for that too.
Yeah that's how I want it to be. (but I don't know if it's possible or not...)
It would be really cool when you're making a game and you need scripted actions and stuff...
I bet it could be usefull for a lot of stuff. :P
Last edited by Joakim Christiansen on Sun Dec 04, 2005 8:56 pm, edited 1 time in total.
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Post by Shannara »

IF the built in scripting engine have direct access to procedures, structures, arrays, etc (like the VB w/ ms control), then hell yeah, I vote for that too.
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Post by Berikco »

no need to keep adding wishes.....everything Fred will add in PB4 is already monts on his list :twisted:
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Post by Nik »

So change the title to Wishlist for PB 4.xx :lol:
Ok a script language like in VB would be OK but. Hmm you can use VBScript from within PB so lets see. I am sure Fred knows what we really need^^
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Post by blueznl »

Berikco wrote:no need to keep adding wishes.....everything Fred will add in PB4 is already monts on his list :twisted:
good thing then i've been complaining already for months! :-)
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Post by Shannara »

Nono, i dont mean one like VB, I just meant the abilities like the mscontrol has for vb :) Right now PB's support for the ms control is about 1/2, since no access to internal procedures and such :)
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Post by Lazarus404 »

That's why you're an enthusiast Nik :) Script engines are a godsend when building applications that create applications or apps where configuration requirements go off the chart. Imagine creating your own GameMaker with PB??? With a script engine, you could allow people to do something like this, without, they're stuck with blocks of functionality that you let them have, and no more.

Bring it on... I'd love a scripting engine.
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Post by va!n »

- Multiline splitting/joining support (seems most voted for this)
- Exp10() - requested via PM by chris319 Wink

added to the wishlist... :wink:
va!n aka Thorsten

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akee
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Post by akee »

So when will be able to see PB4 in action?
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Post by nco2k »

monday. :lol:

viewtopic.php?t=18155

c ya,
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If OSVersion() = #PB_OS_Windows_ME : End : EndIf
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Post by Dare2 »

:)

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Post by Yogi Yang »

Polo wrote:You forgot Alpha channel loading with Images :wink:
Very nice list indeed, Fred has a lot of work :twisted:
Instead of giving support for good Image Handling why not give support for third party ImageLibs like FreeImage, CX ImageLib (pure c++ code), ImageMagik, OpenIL (also know as DeVIL) and such libraries which are free and some are open source also.

They seem to have complere Image Manipulatin features right out of the box and most of them are also Multi Platform so it would be easy to support other OSs also.
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Post by Yogi Yang »

Brice Manuel wrote:I would love to see the 3D side of PB improved and fully supporting the latest version of Ogre, and collision and such things added.

I know I am in a minority who want to use PB for games, but unfortunately PB suffers the same issues all languages do that try to support apps and games, ie, either the app support or game support suffers. In this case, it is the 3D support.
I would suggest that you check Quesa. It is already being used by may game developers worldwide and is very good also. I use it from RealBasic and I feel it is superb. By the way Quesa is open source and has FreeBSD licensing system.

Check it out and try to develop a library so everyone will benefit from it.
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Post by Ypser »

I would like to have commands for lightning/coloring Sprite3Ds.

Like:

Sprite3DFadeTo (Sprite, RGB(r,g,b), percent)
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