Why you check the hz? It's unimportant in my eyes. Where you need this parameter? OpenScreen() uses only width height an deep...DoubleDutch wrote:I've just done a new version that will try a screen mode of 0hz after its tried 60hz...
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- DoubleDutch
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The game is tied to 60hz, its what should make it smooth 
To make it work best (without getting out of sync every so often) I select a 60Hz mode because it most closely matches the game.
Hopefully it worked this time?
The Smoothing is for the 3D sprite quality, it may also effect the WindowedScreen Stretch, but I'm not too sure - it looks like it does though to me.
-Anthony

To make it work best (without getting out of sync every so often) I select a 60Hz mode because it most closely matches the game.
Hopefully it worked this time?
The Smoothing is for the 3D sprite quality, it may also effect the WindowedScreen Stretch, but I'm not too sure - it looks like it does though to me.
-Anthony
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