Posted: Wed Mar 16, 2005 7:31 pm
ok that would be the best hehe
http://www.purebasic.com
https://www.purebasic.fr/english/
Just to name a few:So Gfx engine is still up in the air but I haven't see many engines anyways.
Nope its not useless, what about a puzzle game where you must move boxes and stock them in order to reach a certain point, woudlnt it be nice to have physics for them? you make a bad movement and they all fall . Sure a physics engine could be too much for this easy task, but once you have it implemented, you can start adding physics everywhere, for the heck of the gameplay.a physics engine is optional unless were doing somthing like fps which every one doesn't want to do
Ehh no, Newton is one of the Slowest and buggier physics engines I could find out there, ODE is awesome fast and has almost no bugs, same with Tokamak about speed, looks even faster than ODE on some points, on some others its slower. AXIS is very new, take a look at it, its fast fast fast. Newton is one of the slowest!!!so if were going to do any physics it will be are NEWTON becasue it's goal is precise in real-time but i don't think we will be using it...
Well.. no againTextures why dds yes there super but unnessary Tga is perfect most engines surport the format and the less work the more focus on the game logic Smile
Yes I dont like Audiere, I preffer any other engine with DX supportSound Audiere (or how ever you spell it) is nice for music (all these formats) but it too limiting for sfx
i saw the recent BASS.DLL wrapper now that is beatiful compared to Audiere
NO, no MP3! we'll use OGG if possible. Why? for getting used to it, as if we ever publish a game, we wont have to pay for a licence (mp3 is licenced you must pay them after you sold an X amount of copies.. say 1000 or 4000 I dont remember the number right now).Also I figure we use WAV for sound and MP3 For Music
Well DDS will help on the size of textures, OGG will help a little as well, compresses more than mp3 (ON SOME CASES).I personally think that we should Pack this all up into Packs so it doesn't take 10 gig to install but thats just me
You voted for bush as well, didnt you?I vote for
Newton (if needed) for the physics
TGA for the textures
BASS for Sound
I am sorta voting for
Audiere for music?
Ogre For Graphics?
And Since I already put my Game Idea down I Vote for it Razz
Newton : I really dunno how good it isI vote for
Newton (if needed) for the physics
TGA for the textures
BASS for Sound
I am sorta voting for
Audiere for music?
Ogre For Graphics?
Heh most games today with a "storyline" suck.most games today are so wound up in there storylines that they have to be restrictive to the point that they take the value of the game away
Yes!Rescator wrote: And try to avoid TGA if possible, it's old and outdated.
According to PNG specs, alpha masks depth can be choosen as 1bit (black/white) 4bits(16 levels, cool and light) and the "usual" 8bit (256 levels).Rescator wrote: And altough I haven't studied PNG's alpha compression,
I do believe that a seperate mask PNG would allow you to use "black and white" (gray scale) optimization advantages and thus PNG could save you even more space.
dagcrack wrote:Hey put a little bigger the comment to fred, I think he wont be able to read it if you make it that small