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Posted: Sat Sep 25, 2004 4:14 pm
by blueznl
i thought you didn't want to do that? :-)

Posted: Sat Sep 25, 2004 11:33 pm
by Dare2
Berikco wrote:But..... a lot...lot...lot of work is needed before this can be released.
Any way that those who want to help with this can help?

Posted: Sat Sep 25, 2004 11:53 pm
by PB
> PB and PBers go the other extreme from bloat - anorexic. :)

It comes from my old VIC20 days -- where it had only 4K (I think) to code in.
Every single byte counted. :) Ever since, I've coded to the absolute minimum,
which I still think, to this day, is the best way to code. :twisted:

Posted: Sun Sep 26, 2004 12:14 am
by Dare2
hehe. I remember coding in opcodes for the z80, and storing the programs on cassette tape - and hoping the tape did not stretch and become unreadable.

Posted: Wed Sep 29, 2004 6:48 pm
by the.weavster
Berikco wrote:...the Visual Designer now uses just plain ASCII PureBasic source code to load and save the projects, no more binary file.
Excellent!

As your not going to have time to continue the project any chance of releasing the code (as far as it's got) to the forum?

Posted: Wed Sep 29, 2004 8:07 pm
by blueznl
vic 20 was 3.5 kb in the standard config

Posted: Wed Sep 29, 2004 10:26 pm
by aaron
The Vic-20 used 3585 bytes to be exact, although doing a ?fre(0) only displayed 3583 because it took two bytes to look up how many bytes there were.

And everyone of those bytes counted, eh? No room for comments in any of that code. :D

Posted: Fri Oct 01, 2004 4:25 pm
by Edwin Knoppert
Today i stripped all code except the form creation and control creation code.
I still have an exe of 14.336 bytes.

Personally i don't think you can get any smaller having a serious window.

Posted: Sun Apr 10, 2005 9:10 pm
by akee
Berikco wrote:I started my own company, wich means working long days. Even had no time to fire up my mac and test PbMac.
Cool! You sell IT equipment? I noticed too you have the Intel logo below. Might want to check out their Reseller programs.

http://www.intel.com/reseller/index.htm ... E+up_Resel&

Posted: Sun Apr 10, 2005 9:59 pm
by PB
> No room for comments in any of that code. :D

And no room for error-checking in most cases, too. If the user had to input
a number from 1-10, you had to hope and trust they didn't enter 0 or 11! :D
The user could play a game for ages, then crash it by entering 0 by mistake...