Page 24 of 24

Re: PureGDK - 3D Programming for PureBasic

Posted: Fri Nov 21, 2014 12:17 am
by IdeasVacuum
It's been re-branded as DarkGDK:
http://www.purebasic.fr/english/viewtop ... 14&t=49977
However, that thread has been dormant for 2 years (last post 2012). Mistrel is still active in this Forum though :D

Re: PureGDK - 3D Programming for PureBasic

Posted: Sat Nov 22, 2014 1:43 am
by Mistrel
It looks like I've been spotted. :wink:

DarkGDK 2.0 was designed to be both forwards and backwards compatible, so I see no reason why it might break.. with the exception of the following:

http://www.purebasic.fr/english/viewtop ... 13&t=57715

If this causes compile errors then just correct the code so that:

Code: Select all

If Not String.s
is in the form:

Code: Select all

If Not String.s<>""
or:

Code: Select all

If String.s=""