PureGDK - 3D Programming for PureBasic

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IdeasVacuum
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Re: PureGDK - 3D Programming for PureBasic

Post by IdeasVacuum »

It's been re-branded as DarkGDK:
http://www.purebasic.fr/english/viewtop ... 14&t=49977
However, that thread has been dormant for 2 years (last post 2012). Mistrel is still active in this Forum though :D
IdeasVacuum
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Re: PureGDK - 3D Programming for PureBasic

Post by Mistrel »

It looks like I've been spotted. :wink:

DarkGDK 2.0 was designed to be both forwards and backwards compatible, so I see no reason why it might break.. with the exception of the following:

http://www.purebasic.fr/english/viewtop ... 13&t=57715

If this causes compile errors then just correct the code so that:

Code: Select all

If Not String.s
is in the form:

Code: Select all

If Not String.s<>""
or:

Code: Select all

If String.s=""
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