I should of read this thread earlier. Anyways, thanks for the tip, and please, next time, don't make any sexist comments...Rings wrote: are you a coder or a housewife ?
you can get the adress of the sprite in memory, so do a bit of Peek/Poke on the buffer to create a new sprite with you needed dimension. Can not been too difficult. just my 2 cents on such discussions here
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Blueznl
It's basically a real-time resizable gui created with Sprite3D (ended up using 3D as the 2D counterpart is lacking). I originally used Sprite2D, but needed transparency (a must), and the transparency for for Sprite2D was too slow to be usable on a 3.2ghz computer. Let alone on my target 500mhz. So... sprite3D I went.
Since I have to build the window frame/background whenever it is created, but I also want the user to be able to resize the window whenever they want... that created a problem. So there is no way for me to do every single possible resizing per window, as it would quickly equate to 800MBs for each single window


Oki dok, I'll just make it so they are not resizable (not too much of a biggy).