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Posted: Sun Jan 25, 2004 3:22 pm
by lethalpolux
sorry, but i can't give you the graphics... yukin ( the author ) will be angry!
i've made a level selector after the menu who allow to choose the start level...

Posted: Sun Jan 25, 2004 6:41 pm
by Berikco
lethalpolux wrote:is anything work fine now ?...
Works fine here now

Posted: Mon Jan 26, 2004 12:12 am
by GedB
All is now well.
Most impressive. I feel like its the 80s again and I'm in an arcade.
Posted: Sat Jan 31, 2004 11:11 am
by lethalpolux
I've search for the bug of GPI but i don't find...
I use large sprite (5600pix large for asteros) but i clip it before displaying... it's not the memory because i test the video memory and it say: 10Mo rest on 32Mo ( when all the sprites are loaded )... so...

Posted: Sat Jan 31, 2004 12:07 pm
by lethalpolux
It seems that this bug is particulary present on ATI cards.... i try to understand... 3 ATI Cards present this bug... :roll:
EDIT:
I confirm, bug on ATI Cards! The clipsprite command is buggy on these cards...
And another bug, if the user lock his refresh rate with util or drivers option (>60hz), the command setrefreshrate(60) doesn't work...
Fred, have you seen the problem? what's wrong with ATI Cards...
Posted: Sat Jan 31, 2004 12:23 pm
by lethalpolux
mmmhh... i think i will stop the developpement of games until this problem was solved... ( i don't want to loose all the codes )..
Posted: Sat Jan 31, 2004 3:29 pm
by GPI
lethalpolux wrote:mmmhh... i think i will stop the developpement of games until this problem was solved... ( i don't want to loose all the codes )..
Check your e-mail, i found a solution for my card.
Clip-Sprite in combination with the big sprite is the problem.
A Spirte should be NEVER bigger than the screen, or clipsprite makes nonsens.
Posted: Sat Jan 31, 2004 4:08 pm
by lethalpolux
why it works on some cards?...
Posted: Sat Jan 31, 2004 8:07 pm
by GPI
lethalpolux wrote:why it works on some cards?...
Why some cards support 3DSprite with a resolution of 100x100 (and my for example not; you have seen in your menu, what than happend).
When i remember right, Danilo said, that a sprite should be always smaller than the resolution, because in the direct-x-documentation stand this.
Posted: Sat Jan 31, 2004 10:36 pm
by lethalpolux
test this and tell me if it's good...
http://perso.wanadoo.fr/darkprograms/do ... ersion.exe
( the executable that you have to replace )
http://perso.wanadoo.fr/darkprograms/down/level1.pak
( the game file, replace it on system/map/ )
and very big thankx guys ( especially you GPI! )
EDIT:It's Ok and it works now on all cards... thanx GPI!
Posted: Sun Feb 01, 2004 8:23 pm
by GPI
It works now.
But the game is too hard for me....
Posted: Sun Feb 01, 2004 11:40 pm
by lethalpolux
Thanx GPI:
change of the week-end:
- Bug of the graphics removed ( GPI Powa!

)
- Level selector added
- Console for enter cheat codes added
- Bonus levels to find ( cheat codes )
- Shooting speed increase ( for better gameplay )
- More aliens with cos and sin ( not only horizontal )
- some aliens are now announced before their arrival ( more easy )