i've made a level selector after the menu who allow to choose the start level...
Lethal Judgment 2 : Playable demo
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lethalpolux
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lethalpolux
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I've search for the bug of GPI but i don't find...
I use large sprite (5600pix large for asteros) but i clip it before displaying... it's not the memory because i test the video memory and it say: 10Mo rest on 32Mo ( when all the sprites are loaded )... so...

I use large sprite (5600pix large for asteros) but i clip it before displaying... it's not the memory because i test the video memory and it say: 10Mo rest on 32Mo ( when all the sprites are loaded )... so...
Pol.
Intel Core2Duo 6600 - 3Gb DDR2 - Geforce8800Gts - Vista Home Premium 32bits
Intel Core2Duo 6600 - 3Gb DDR2 - Geforce8800Gts - Vista Home Premium 32bits
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lethalpolux
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It seems that this bug is particulary present on ATI cards.... i try to understand... 3 ATI Cards present this bug... :roll:
EDIT:
I confirm, bug on ATI Cards! The clipsprite command is buggy on these cards...
And another bug, if the user lock his refresh rate with util or drivers option (>60hz), the command setrefreshrate(60) doesn't work...
Fred, have you seen the problem? what's wrong with ATI Cards...
EDIT:
I confirm, bug on ATI Cards! The clipsprite command is buggy on these cards...
And another bug, if the user lock his refresh rate with util or drivers option (>60hz), the command setrefreshrate(60) doesn't work...
Fred, have you seen the problem? what's wrong with ATI Cards...
Last edited by lethalpolux on Sat Jan 31, 2004 12:30 pm, edited 1 time in total.
Pol.
Intel Core2Duo 6600 - 3Gb DDR2 - Geforce8800Gts - Vista Home Premium 32bits
Intel Core2Duo 6600 - 3Gb DDR2 - Geforce8800Gts - Vista Home Premium 32bits
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lethalpolux
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Check your e-mail, i found a solution for my card.lethalpolux wrote:mmmhh... i think i will stop the developpement of games until this problem was solved... ( i don't want to loose all the codes )..
Clip-Sprite in combination with the big sprite is the problem.
A Spirte should be NEVER bigger than the screen, or clipsprite makes nonsens.
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lethalpolux
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Why some cards support 3DSprite with a resolution of 100x100 (and my for example not; you have seen in your menu, what than happend).lethalpolux wrote:why it works on some cards?...
When i remember right, Danilo said, that a sprite should be always smaller than the resolution, because in the direct-x-documentation stand this.
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lethalpolux
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test this and tell me if it's good...
http://perso.wanadoo.fr/darkprograms/do ... ersion.exe
( the executable that you have to replace )
http://perso.wanadoo.fr/darkprograms/down/level1.pak
( the game file, replace it on system/map/ )
and very big thankx guys ( especially you GPI! )
EDIT:It's Ok and it works now on all cards... thanx GPI!
http://perso.wanadoo.fr/darkprograms/do ... ersion.exe
( the executable that you have to replace )
http://perso.wanadoo.fr/darkprograms/down/level1.pak
( the game file, replace it on system/map/ )
and very big thankx guys ( especially you GPI! )
EDIT:It's Ok and it works now on all cards... thanx GPI!
Pol.
Intel Core2Duo 6600 - 3Gb DDR2 - Geforce8800Gts - Vista Home Premium 32bits
Intel Core2Duo 6600 - 3Gb DDR2 - Geforce8800Gts - Vista Home Premium 32bits
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lethalpolux
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Thanx GPI:
change of the week-end:
- Bug of the graphics removed ( GPI Powa!
)
- Level selector added
- Console for enter cheat codes added
- Bonus levels to find ( cheat codes )
- Shooting speed increase ( for better gameplay )
- More aliens with cos and sin ( not only horizontal )
- some aliens are now announced before their arrival ( more easy )
change of the week-end:
- Bug of the graphics removed ( GPI Powa!
- Level selector added
- Console for enter cheat codes added
- Bonus levels to find ( cheat codes )
- Shooting speed increase ( for better gameplay )
- More aliens with cos and sin ( not only horizontal )
- some aliens are now announced before their arrival ( more easy )
Pol.
Intel Core2Duo 6600 - 3Gb DDR2 - Geforce8800Gts - Vista Home Premium 32bits
Intel Core2Duo 6600 - 3Gb DDR2 - Geforce8800Gts - Vista Home Premium 32bits


