Page 3 of 3

Re: Rapid Object Mapping

Posted: Wed Dec 17, 2025 1:23 pm
by SPH
Very good video !!

Congratz :arrow: :shock:

Re: Rapid Object Mapping

Posted: Wed Dec 17, 2025 7:10 pm
by JHPJHP
Hi SPH,

Thank you for commenting.

Previously, you posted the following:
SPH wrote:Well, for example: a drawing of the letter "P"
The trick would be to avoid creating a polygon that would cover the "hole" of the letter.
Furthermore, the OpenGL instruction I'm using only creates convex polygons.
All this taken into account, we end up with a rather demanding algorithm.
At the time, I tried to make it clear that with these algorithms not only was it possible, but it was included in the design.

Re: Rapid Object Mapping

Posted: Wed Dec 17, 2025 7:17 pm
by SPH
JHPJHP wrote: Wed Dec 17, 2025 7:10 pm Hi SPH,

Thank you for commenting.

Previously, you posted the following:
SPH wrote:Well, for example: a drawing of the letter "P"
The trick would be to avoid creating a polygon that would cover the "hole" of the letter.
Furthermore, the OpenGL instruction I'm using only creates convex polygons.
All this taken into account, we end up with a rather demanding algorithm.
At the time, I tried to make it clear that with these algorithms not only was it possibly, but it was included in the design.

I wanted to follow up by sharing a short demonstration video that highlights the algorithm in action:
1. Opening an image with the word PureBasic written three times.
2. Filtering the image to identify and display the interior holes in a different color.
3. Filtering the image again to remove those holes.
4. Rendering the final result using Vector Graphics and the calculated X/Y points.

Rapid Object Mapping - Holes Filter
One question, though:

Imagine the word "PureBasic" is drawn on a texture. Won't the texture be erased when the hole for the letter "P" is drawn?
I'm afraid the hole will be black... and not textured.

Re: Rapid Object Mapping

Posted: Sun Dec 21, 2025 9:55 am
by Caronte3D
JHPJHP wrote: Tue Dec 16, 2025 9:48 pm I expect to make the application commercially available to the general public sometime in January.
Looks awesome! :wink:

Re: Rapid Object Mapping

Posted: Sun Dec 21, 2025 12:45 pm
by IceSoft
@JHPJHP
Your side is closed:
https://www.mypurebasicstuff.com

Re: Rapid Object Mapping

Posted: Wed Dec 31, 2025 4:53 pm
by JHPJHP
Hi SPH,

The program analyzes image contours to extract X and Y coordinates, generating ordered lists of points that, in its most basic use, can be used to redraw the image onto any surface. Beyond this, the resulting point data supports a wide range of applications, including vectorization, geometric analysis, shape recognition, animation paths, and data driven transformations.

---------------------

Hi Caronte3D,

Thank you. It was built using my Chromium Framework, my OpenCV Interface, along with JavaScript, CSS, HTML, and a number of other scripts I have developed over the years that were previously available on my website.

---------------------

Hi IceSoft,

Correct, my site is closed to most traffic, is there a question?

---------------------

Image

Re: Rapid Object Mapping

Posted: Mon Jan 05, 2026 10:56 pm
by SPH
PS : JHP, you have lost your avatar !!