Re: Rapid Object Mapping
Posted: Wed Dec 17, 2025 1:23 pm
Very good video !!
Congratz

Congratz
http://www.purebasic.com
https://www.purebasic.fr/english/
At the time, I tried to make it clear that with these algorithms not only was it possible, but it was included in the design.SPH wrote:Well, for example: a drawing of the letter "P"
The trick would be to avoid creating a polygon that would cover the "hole" of the letter.
Furthermore, the OpenGL instruction I'm using only creates convex polygons.
All this taken into account, we end up with a rather demanding algorithm.
One question, though:JHPJHP wrote: Wed Dec 17, 2025 7:10 pm Hi SPH,
Thank you for commenting.
Previously, you posted the following:At the time, I tried to make it clear that with these algorithms not only was it possibly, but it was included in the design.SPH wrote:Well, for example: a drawing of the letter "P"
The trick would be to avoid creating a polygon that would cover the "hole" of the letter.
Furthermore, the OpenGL instruction I'm using only creates convex polygons.
All this taken into account, we end up with a rather demanding algorithm.
I wanted to follow up by sharing a short demonstration video that highlights the algorithm in action:
1. Opening an image with the word PureBasic written three times.
2. Filtering the image to identify and display the interior holes in a different color.
3. Filtering the image again to remove those holes.
4. Rendering the final result using Vector Graphics and the calculated X/Y points.
Rapid Object Mapping - Holes Filter
Looks awesome!JHPJHP wrote: Tue Dec 16, 2025 9:48 pm I expect to make the application commercially available to the general public sometime in January.
