Rapid Object Mapping

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SPH
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Re: Rapid Object Mapping

Post by SPH »

Very good video !!

Congratz :arrow: :shock:

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JHPJHP
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Re: Rapid Object Mapping

Post by JHPJHP »

Hi SPH,

Thank you for commenting.

Previously, you posted the following:
SPH wrote:Well, for example: a drawing of the letter "P"
The trick would be to avoid creating a polygon that would cover the "hole" of the letter.
Furthermore, the OpenGL instruction I'm using only creates convex polygons.
All this taken into account, we end up with a rather demanding algorithm.
At the time, I tried to make it clear that with these algorithms not only was it possible, but it was included in the design.
Last edited by JHPJHP on Thu Dec 18, 2025 5:23 pm, edited 2 times in total.
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SPH
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Re: Rapid Object Mapping

Post by SPH »

JHPJHP wrote: Wed Dec 17, 2025 7:10 pm Hi SPH,

Thank you for commenting.

Previously, you posted the following:
SPH wrote:Well, for example: a drawing of the letter "P"
The trick would be to avoid creating a polygon that would cover the "hole" of the letter.
Furthermore, the OpenGL instruction I'm using only creates convex polygons.
All this taken into account, we end up with a rather demanding algorithm.
At the time, I tried to make it clear that with these algorithms not only was it possibly, but it was included in the design.

I wanted to follow up by sharing a short demonstration video that highlights the algorithm in action:
1. Opening an image with the word PureBasic written three times.
2. Filtering the image to identify and display the interior holes in a different color.
3. Filtering the image again to remove those holes.
4. Rendering the final result using Vector Graphics and the calculated X/Y points.

Rapid Object Mapping - Holes Filter
One question, though:

Imagine the word "PureBasic" is drawn on a texture. Won't the texture be erased when the hole for the letter "P" is drawn?
I'm afraid the hole will be black... and not textured.

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Re: Rapid Object Mapping

Post by Caronte3D »

JHPJHP wrote: Tue Dec 16, 2025 9:48 pm I expect to make the application commercially available to the general public sometime in January.
Looks awesome! :wink:
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Re: Rapid Object Mapping

Post by IceSoft »

@JHPJHP
Your side is closed:
https://www.mypurebasicstuff.com
Belive! C++ version of Puzzle of Mystralia
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Re: Rapid Object Mapping

Post by JHPJHP »

Hi SPH,

The program analyzes image contours to extract X and Y coordinates, generating ordered lists of points that, in its most basic use, can be used to redraw the image onto any surface. Beyond this, the resulting point data supports a wide range of applications, including vectorization, geometric analysis, shape recognition, animation paths, and data driven transformations.

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Hi Caronte3D,

Thank you. It was built using my Chromium Framework, my OpenCV Interface, along with JavaScript, CSS, HTML, and a number of other scripts I have developed over the years that were previously available on my website.

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Hi IceSoft,

Correct, my site is closed to most traffic, is there a question?

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SPH
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Re: Rapid Object Mapping

Post by SPH »

PS : JHP, you have lost your avatar !!

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