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Posted: Sun Dec 07, 2003 10:55 am
by GPI
Paul wrote:So, everyone repeat after me...
New cards good.... old cards crap.

I have the same result with a old card...
Posted: Sun Dec 07, 2003 12:43 pm
by Tomcat
GPI wrote:AND the Speedometer is transparent! So it works, but not with the Trees.
Yes, the background of the speed-meter is black, but I used another blendingmode, so the edge of the speed-meter looks smooth. This has nothing to do with transparent color.
Well, here are the
new textures (~300 kb) with a pure black background for the trees. Maybe this helps you, but now I got myself problems with the trees, because the transparent color is definitly pink. In case it won't work, lets think about something to replace the trees. Any ideas? :)
Bye
Posted: Sun Dec 07, 2003 10:10 pm
by Johan_Haegg
works fine on a AMD 2400+ with GeForce 2 MX200 32MB
Posted: Sun Dec 07, 2003 10:27 pm
by GPI
Tomcat wrote:Well, here are the
new textures (~300 kb) with a pure black background for the trees. Maybe this helps you,
No it doesn't. Maybe, when the TransparentSpriteColor()-Command is removed...
When you have a function code, which i can test, contact me.
It is a little bit funny, that the half has transparent background, the other half of the textures not...
Posted: Sat Dec 13, 2003 10:01 pm
by GPI
The Problem is TransparentSpriteColor() ! It seems, that this function is buggy.
I have chance to get the code of the XMas-Game
viewtopic.php?t=8701 , where the same problem is: Some are transparent, other not.
I remove all transparentSpriteColor() and set the background to true black (RGB(0,0,0)) and where a black color is needed, i change it to RGB(1,1,1). And now it works!
@All:
Please don't use TransparentSpriteColor() or it will don't run on all systems perfekt. When you need a black in your Programm, use RGB(1,1,1). I don't bleave, that somebody can see the diffrent.
Posted: Sat Dec 13, 2003 11:04 pm
by dontmailme
@GPI I don't understand !?
What is transparent then ? If you don't use the colour command ?
Posted: Sat Dec 13, 2003 11:07 pm
by Proteus
Standard transparent color is RGB(0, 0, 0).
Posted: Sat Dec 13, 2003 11:08 pm
by merendo
Posted: Sun Dec 14, 2003 12:04 am
by dontmailme
I think I was confused and though this might solve my problem with non-transparent 3dsprites....... but it probably wont

Posted: Mon Dec 15, 2003 3:09 am
by DriakTravo
Hi here is what I am using:
P4 2.4
512 Mb Ram
ATI RADEON 9800 Pro
I get the pink background on all purebasic programs that have a screen debth of 16. 32 is just fine and I think we can all agree my video card is NOT old.
By the way I love pressing Z and X in the game

Posted: Mon Dec 15, 2003 7:11 pm
by GPI
DriakTravo wrote:By the way I love pressing Z and X in the game

Here is a little problem: German keylayout has swap y and z. So make a config-dialog or ask for the scan-codes for the key.
Posted: Tue Dec 16, 2003 7:21 am
by LarsG
GPI wrote:DriakTravo wrote:By the way I love pressing Z and X in the game

Here is a little problem: German keylayout has swap y and z. So make a config-dialog or ask for the scan-codes for the key.
Here's another solution: change from german to a normal keyboard layout!!

Posted: Tue Dec 16, 2003 12:14 pm
by Tomcat
LarsG wrote:GPI wrote:DriakTravo wrote:By the way I love pressing Z and X in the game ;)
Here is a little problem: German keylayout has swap y and z. So make a config-dialog or ask for the scan-codes for the key.
Here's another solution: change from german to a normal keyboard layout!! :lol:
Only the scan-codes are saved, so the keyboard layout doesn't matter (even if displayed wrong in the configurations).
I think DriakTravo is just playing with the camera, because you can adjust its height with 'x' and 'z'. This version was not meant to be released, so this 'feature' is still active :)
Posted: Tue Dec 16, 2003 5:08 pm
by DriakTravo
Are there any other 'features' that we can play with?
Posted: Sat Dec 20, 2003 3:19 pm
by DriakTravo
ROFL!!! Ok right after the first tunnel, turn your car all the way around and you will find an odd suprise up in the mountain!