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Re: Old Skool Effects & Other Stuff
Posted: Tue Nov 05, 2024 11:11 pm
by BarryG
Ray_Tracing_1.pb -> Nice! Very smooth on my old PC, too.
Ray_Tracing_2.pb -> For a moment I thought this was meant to be animated, but looking at the code I don't see anything for that. So it's just to show the reflections? If so, it's nice as well, and amazing mathematics used. Way above my understanding.

Re: Old Skool Effects & Other Stuff
Posted: Wed Nov 06, 2024 4:47 pm
by JHPJHP
Hi Mindphazer,
Thank you for saying so, I put a lot of time into the small details.
I was hoping most of the examples were cross-platform, but since losing my virtual drive two years ago, I've only had access to Windows.
NOTE: The way you feel about your MacBook Pro is the same way I feel about the Windows OS.
-------------------------------
Hi BarryG,
Thank you for taking a real interest.
Definitely complicated. I'm able to use the algorithms when programming, changing some values to achieve various effects, but the math, forget about it. Check out the references, I believe they're references of references, and those references are references of references; say that ten times fast.
-------------------------------
Hi All,
The included 8 examples are PART 1 of 4.
• Some of the examples in the 4-part download will be simple.
• It would be a mistake to ignore these if you're interested in this type of programming.
• Compare my version with the original, and you're on your way to converting some old Basic to PureBasic.
This group contains some of my favorite
SpecBAS examples:
Attraction.pb,
Bubble_Universe.pb, etc.
• If there are any additional features they will be listed in the Title Bar.
• Some of the examples, where applicable, include the Maximize Window Button.
Download:
Old Skool Kool PART 1
• References have been included to give credit where credit is due.

Re: Old Skool Effects & Other Stuff
Posted: Wed Nov 06, 2024 5:53 pm
by jacdelad
Hi JHPJHP,
These things are very cool and we know your code is always well-formed and -thought.
Speaking for myself I couldn't test your stuff yet, because I just started my new job. But I can't wait to see more and will try it when I have time.
Big thanks for sharing!
Re: Old Skool Effects & Other Stuff
Posted: Wed Nov 06, 2024 6:13 pm
by Mijikai
Very nice examples.
I really liked deep field, i remember playing around with it.
Re: Old Skool Effects & Other Stuff
Posted: Wed Nov 06, 2024 8:35 pm
by JHPJHP
Hi jacdelad,
You're welcome, thank you for posting.
-----------------------------
Hi Mijikai,
Thank you for your post, I'm fairly sure nothing here will be new to you.
For anyone else reading this post, you really need to check out
Mijikai work.
•
[Windows x64] RetroPixel a 2D 8-Bit (256 Color) GFX Library - DEV
•
[Library] T720 - A 256 Color Retro Terminal [Linux & Windows]
-------------------------------------------------
Included in the SpecBAS folder (PART 1 of Old Skool Kool) is the
Digital Rain example.
• Not to be confused with the basic Matrix Effect,
previously discussed and located in the QB64 folder.
• One of many options that sets this example apart is
#DYNAMIC_FADE: Fade Up, Fade in Place, Fade Down.

Re: Old Skool Effects & Other Stuff
Posted: Wed Nov 06, 2024 9:32 pm
by SPH
Waouw : a lot of good codes !
GG JHP

Re: Old Skool Effects & Other Stuff
Posted: Wed Nov 06, 2024 10:55 pm
by Fangbeast
Playing with your examples is so much better than me sitting here on the radio:):)
Re: Old Skool Effects & Other Stuff
Posted: Thu Nov 07, 2024 4:50 pm
by JHPJHP
Hi SPH,
Thank you, I'm about halfway there.
-----------------------------
Hi Fangbeast,
I don't know, I think I'd be trying to crack the code on those
Numbers Stations.
• I hope a couple of the new examples also provide some interest.
-------------------------------
Hi All,
The included 8 examples are PART 2 of 4.
• Some of the examples in the 4-part download will be simple.
• It would be a mistake to ignore these if you're interested in this type of programming.
• Compare my version with the original, and you're on your way to converting some old Basic to PureBasic.
This group contains a few more of my
SpecBAS favorites:
Evolution.pb,
Flux.pb, etc.
• If there are any additional features they will be listed in the Title Bar.
• Some of the examples, where applicable, include the Maximize Window Button.
Download:
Old Skool Kool PART 2
• References have been included to give credit where credit is due.
While the following image demonstrates a fairly simple effect, the way it's processed is interesting.
• The lines are static, but the color palette is shifted.

Re: Old Skool Effects & Other Stuff
Posted: Thu Nov 07, 2024 8:18 pm
by idle
I feel like this is getting somewhere now.

Re: Old Skool Effects & Other Stuff
Posted: Thu Nov 07, 2024 10:33 pm
by JHPJHP
Hi idle,
Thank you for commenting.
If anyone wants to check out another really cool graphics effect, see the following:
Osmosis
• Original:
PurePunch Contest July-August 2014
I don't know, I guess it depends on your perspective; from where I'm sitting:
• After a week, when the number of forum members (12) posting positive comments is less than half the number of examples (26).
I don't get it; this latest batch includes 2
Perlin Noise algorithms and an Old Skool
HSV to RGB algorithm, so
Where Is The Love?

Re: Old Skool Effects & Other Stuff
Posted: Fri Nov 08, 2024 12:33 am
by idle
I'm sure everyone is appreciative of your efforts, I intend to spend some time looking over them in the weekend.
Re: Old Skool Effects & Other Stuff
Posted: Fri Nov 08, 2024 12:51 am
by BarryG
Definitely appreciative!

Re: Old Skool Effects & Other Stuff
Posted: Fri Nov 08, 2024 1:52 am
by normeus
Finally I got to run the new examples, they are amazing!
Now I just need a lot of time to understand the magic of the code.
Thank you.
Norm
Re: Old Skool Effects & Other Stuff
Posted: Fri Nov 08, 2024 9:03 am
by Ajm
Hi JHPJHP,
I don't get much time these days to do any coding in Pure basic but do still regularly read the posts on this forum.
I've always found your examples and codes to be very helpful and I've learnt quite a bit from them. You're windows service code was a life saver a few years back in a project I was working on.
Please keep on posting these amazing examples of what can be achieved using PB. I just hope I can get some time to actually try them out myself.
Re: Old Skool Effects & Other Stuff
Posted: Fri Nov 08, 2024 12:35 pm
by marc_256
Hi JHPJHP,
Love your work,
as always, very good and nice work.
Everytime you post, I can learn a lot of your work.
I don't know the graphics will work on my old/small computer ?
Will test it ...
Thanks,
Marc