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Re: Entity Animation
Posted: Sun Jan 01, 2023 5:39 pm
by pfaber11
I have not mastered Blender but can use it for my needs. This year is my year with Pure BASIC and having been studying it for 8 months and want to write 2 or 3 games/apps this year but we'll see. I am pleased I took the time to learn what I have although I should imagine some would do it much faster than me. Be persistent and don't give up I might be a tad slower but I get there in the end. Bonjour
Re: Entity Animation
Posted: Mon Jan 02, 2023 7:39 pm
by tj1010
pfaber11 wrote: Sun Jan 01, 2023 5:39 pm
I have not mastered Blender but can use it for my needs. This year is my year with Pure BASIC and having been studying it for 8 months and want to write 2 or 3 games/apps this year but we'll see. I am pleased I took the time to learn what I have although I should imagine some would do it much faster than me. Be persistent and don't give up I might be a tad slower but I get there in the end. Bonjour
If you want a better solo workflow and converters/importers/exporters you never have to worry about long-existing bugs with, then you might want to go the 3DSMax or Maya(better animation UI/UX than 3DSMax) route with a good level builder.... Zbrush and Makehuman are also powerful AAA level tools in comparison...
Why: As a solo 3D game dev you might discover why 3D game dev is the number-one producer of vaporware; HINT: it's not the coding
Re: Entity Animation
Posted: Mon Jan 02, 2023 8:47 pm
by pfaber11
Pardon me for being thick but what does that mean.
Re: Entity Animation
Posted: Tue Jan 03, 2023 8:43 am
by pfaber11
Thanks for the tip I shall look into this . Now I understand .
Re: Entity Animation
Posted: Tue Jan 03, 2023 11:02 am
by pfaber11
I am going to find a skeleton to download and adjust to my needs possibly make my own in the same style so I know how to do it.
Re: Entity Animation
Posted: Wed Jan 11, 2023 12:44 pm
by pfaber11
What does vapourware mean . Never finished programs?