Dungeon raider (game demo)

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Thade
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Re: Dungeon raider (game demo)

Post by Thade »

AndyLy wrote:Requirements : Windows 7 / XP ( 86 ), PureBasic 5.30
Hmm ... I have a dung_raider.exe dung_raider.log Engine3D.dll cg.dll and help.txt ... folders resources and data.
But no .pb file
Its ok to test the Demo ... nice one, well done by the way ... but reduces the requirements minus PB 5.30, right? Or did I miss a download? :)
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

On the level of the bot, you need to find the next elevator, stairs, or ramp
I guess I'm not quite clear. I drew a picture.
Image

By the way 1 more question : how to create such maps? They should be updated dynamically.

======================================
reduces the requirements minus PB 5.30, right?
You're right, I deleted this requirement .
'Happiness for everybody, free, and no one will go away unsatisfied!'
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Re: Dungeon raider (game demo)

Post by dige »

@I guess, DirectX9 is'nt installed. I've tried it now. But I cant find the right installer at the microsoft site. There seems no one for Windows 8...
Can someone help pls?
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Danilo
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Re: Dungeon raider (game demo)

Post by Danilo »

dige wrote:@I guess, DirectX9 is'nt installed. I've tried it now. But I cant find the right installer at the microsoft site. There seems no one for Windows 8...
Can someone help pls?
Could you install DirectX End-User Runtimes instead DirectX End-User Runtime Web Installer?

Both worked here, Windows 8.1 Enterprise. If you get errors, make sure to enable .NET3.5 in Windows Features:
Control Panel > Programs > Programs and Features > Turn Windows features on or off > [X] .NET Framework 3.5 (includes .NET 2.0 and 3.0)
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Re: Dungeon raider (game demo)

Post by dige »

Thanks Danilo, with Dx9 SDK it works! :-)
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

For a beginning: excusez-moi pour googlenglish.
I waited.. waited.. but did not wait for the reviews: did you enjoy the game or not .
Yes I know that the model simple, textures ugly.. well what can I say I'm not an artist .
To be honest, I was expecting that someone will come and say, "come on I'll help you, and we'll make a cool game".
Need all: the level designer, modeler (i mean 3d model), artist, materials specialist (like Samuel, who has helped), everybody!
It's hard for me and not enough time to do everything myself .

You can ask me, "what can you offer us in exchange for our help?".
I can not offer you money, women and wine ...
But I can offer you cover yourself with everlasting glory!
And after hundreds of years young programmers will remember our names! They will remember our feat!

Seriously, does anyone want to participate in the project?
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
Artus
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Re: Dungeon raider (game demo)

Post by Artus »

Hey AndyLy,

you did a really great work, I am totally impressed.
But I understand you really well; as you saw our demo from the UnionBytes-Engine I know how it is to do all by yourself. I mean I have STARGATE on my side, but he is mainly busy with the physic engine.
But to find an artist in this forum will be hard, I guess. Maybe more luck with the level designer.
In this Forum are mostly programmers.

Please continue with this great work.

Greetings Arthur
from UnionBytes
www.unionbytes.de
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Bananenfreak
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Re: Dungeon raider (game demo)

Post by Bananenfreak »

@AndyLy:
Make your game public in another forum,... so more people see this project.
Ask your friends or Family, perhaps your cousin would be a part of your team.
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

But to find an artist in this forum will be hard, I guess. Maybe more luck with the level designer. In this Forum are mostly programmers.
Many of us have many other talents and I'm not looking for professionals...
In any case, yesterday, it was just a cry of despair )
Perhaps you do not know, but I started doing my game on MP3D Engine, then decided to remake in Ogre. If yours was ready - I would like to try to do on your, because it looks good.
Make your game public in another forum
Yes, I tried it, not a lot of people interested.

Okay. It takes more time and I will not do all that I wanted, but I'll do something finished.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

Hello. Need help in the testing program. There is a wish?
This module battle of combat droids.
Image

Download:
https://www.dropbox.com/s/2ke5w2ryofja4 ... e.rar?dl=0

p.s. I place it here because it is made on the same "engine" (I call it that ) ).
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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Joakim Christiansen
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Re: Dungeon raider (game demo)

Post by Joakim Christiansen »

AndyLy wrote:Player - flying droid. If they do not control - it gradually descends to the ground. So I decided to be a little more realistic.
If it is flying then the physics of its movements should be quite different in my opinion, also it should then have the constant buzzing from propellers or whichever flight mechanism it is utilizing.
I like logic, hence I dislike humans but love computers.
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

Joakim Christiansen
I tried to make more realistic movement with inertia, etc. But it turned out bad. Droid beating on the walls and turned the wrong way. And the constant sound of the engine is annoying .


I am having a problem . I added spot lights to the droid (for night time) and now became visible joints meshes of the ground (see picture) .
Image
The ground consists of planes. I use BuildMeshTangents() and BuildMeshShadowVolume().
The only problem when using horizontal projectors. When vertical (road lamps) no such problems.
Can someone tell what is the problem ?

P.s. Video
http://youtu.be/GJTsqIagkd0
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

I do not have time to finish everything I wanted until the New Year.
In any case- a new video: the town.

http://www.youtube.com/watch?v=g6RRKYf_Pd0
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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Re: Dungeon raider (game demo)

Post by applePi »

it is very good, the general environment, buildings, stones, trees, festival ornament, water fountains, fire, heavy rain on the ground, sunrise, and slowly lighting, moon rise then the street lights. and more.
a piece of art. thanks
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

a piece of art.
I know it, but thank you :D
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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