PureBasic 5.30 beta 9 released!

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Olby
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Re: PureBasic 5.30 beta 1 released!

Post by Olby »

Image

This is just amazing! So much to play with, don't know where to start. :)
Happy days... Thanks PB team- you're the best!
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Re: PureBasic 5.30 beta 1 released!

Post by Jagermeister »

Beautiful! Thank you PB team!
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Re: PureBasic 5.30 beta 1 released!

Post by Poshu »

Hell yeah for the news \o/
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Re: PureBasic 5.30 beta 1 released!

Post by PB »

> A new /PREPROCESS compiler flag which will generate a
> PB code with all compiler directives and macros resolved

See, this is precisely why PureBasic is the best Basic around!
You guys have proven that you listen to your customers and
put in amazing features like this! I thank you so very much! :mrgreen:

BTW, the donation link at http://www.purebasic.com should be on
the main site somewhere, so we don't have to log into our personal
accounts to make a donation. Make it easy, not hard, to donate. ;)
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
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Re: PureBasic 5.30 beta 1 released!

Post by Fred »

fsw wrote:Question:
Does the 5.3 version entail all 5.22LTS (already occured) bug fixes?

I assume yes.
Sure.
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Re: PureBasic 5.30 beta 1 released!

Post by flaith »

Thank you so much for your work guys :D
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Re: PureBasic 5.30 beta 1 released!

Post by PB »

Olby, I didn't even realise at first that your animgif guy
still had glasses on, after he took the first pair off! :lol:
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
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Re: PureBasic 5.30 beta 1 released!

Post by mestnyi »

Have not added a much needed :evil: :evil: :evil: # PB_Event_SizeGadget, # PB_Event_MoveGadget, ID (), GetParent () ...
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Re: PureBasic 5.30 beta 1 released!

Post by box_80 »

Thanks team for all your work!!! :D
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Re: PureBasic 5.30 beta 1 released!

Post by applePi »

too much new goodies , the glorious arrival of v5.3 is like the arrival of the basketball superstar michael jordan over a UFO in "space jam" movie (1996)
http://www.youtube.com/watch?v=lLeD-2Ebdaw
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Re: PureBasic 5.30 beta 1 released!

Post by Fred »

Thanks all for the nice comments ! We also have planned a new "change to apply" section as requested sometimes ago. Here is the one for 5.30:

[Mandatory]: It won't compile anymore, so change is needed
[Deprecated]: It will still compile and works but will raise a deprecated warning.

If something isn't clear for you, or if you have a better idea, don't hesitate to tell.

Code: Select all

Update roadmap from 5.2x to 5.30

* [Mandatory] CreateXMLNode():
  add the new name parameter, and remove any extra SetXMLNodeName() if any (no more needed)
  
* [Mandatory] AddBillboard(Index, #BillboardGroup, x, y, z)
  Change to: Index = AddBillboard(#BillboardGroup, x, y, z)

* [Deprecated] MaterialDepthWrite(#Material, State):
  Change to SetMaterialAttribute(#Material, #PB_Material_DepthWrite, State)
  
* [Deprecated] CountRenderedTriangles()
  Change to Engine3DStatus(#PB_Engine3D_NbRenderedTriangles)
  
* [Deprecated] Engine3DFrameRate(Type):
  Change to Engine3DStatus(Type)
  
* [Deprecated] #PB_LinkedList
  Change to: #PB_List
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Re: PureBasic 5.30 beta 1 released!

Post by Bananenfreak »

Cool Features :)

Thank you Fred & Team.

Only thing I have to say: Good, now we can free water and get the heigth of water (Good for boats, I will make an program ^^), but we can´t set the Dimension of a waterplane and its floatingdirection, Amplitude,... .
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Re: PureBasic 5.30 beta 1 released!

Post by Fred »

Hydrax is built as an "unlimited" waterplane by design, that's why it can't be sized.
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Re: PureBasic 5.30 beta 1 released!

Post by chi »

Thank you for the new beta! I really like the JSON lib ;)

@Fred: Those "change to apply" infos... Will they also be visible inside the IDE by any chance?
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Re: PureBasic 5.30 beta 1 released!

Post by Fred »

Should be a dedicated page in the help for now
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