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Re: CT/MR scans > 3D viewer

Posted: Mon May 12, 2014 5:22 pm
by marc_256
djes wrote:Hello Marc, sorry for your family. I've seen your topic and I'm interested because I've tried to do the same thing by the past with the result of a topographic 3d scanner (topology of a cave). I've not coded anything, just using some software, but not with good result, so I gived up. Anyway, I've seen some good 3d models that let me think there's already some 3d software that is doing the job, but not freely available by now. They compute what is knows as a Delaunay Triangulation, you surely already know that. But first (or after), it could be useful to reduce the point number. There's also some good algo to do that. In your particular case, I imagine there's some thickness of the organs that should help to determine if you're "inside" or "outside". At this point, the polygon (with a normal) and the closed shape seems necessary to me...
Hi djes,

Thanks for the info,
I found this on the net, http://www.cgal.org/
there is a lot of solutions here,
only I have to find the best ones on there website. :mrgreen:

marc,

PS: I think for you, there are from France ...

Re: CT/MR scans > 3D viewer

Posted: Mon May 12, 2014 6:44 pm
by djes
Yeah, great lib, I'm sure you'll get the best of it ! I'll try to whenever I'm ready :-)

Re: CT/MR scans > 3D viewer

Posted: Mon Jun 02, 2014 10:19 am
by marc_256
Hi all interested people,

my last update/results and conversion to PB5.30B2
it looks that my program works a little faster since PB5.30 ??

New conversion algorithms for image creations...

http://www.marc-systems.be/pvg_Scans/Mama_001.png

http://www.marc-systems.be/pvg_Scans/Mama_003.png


greetings,
marc

Re: CT/MR scans > 3D viewer

Posted: Sun Jul 06, 2014 12:04 am
by Mythros
Any luck with this, marc?

Re: CT/MR scans > 3D viewer

Posted: Wed Jul 09, 2014 3:19 pm
by marc_256
Hi Mythros,

I'm a lot busy for my mother now, and the vacation of my little daughter,
So, it is going slowly for now...

I'm working on a new 2D to 3D converter, and some new image contrast filters...
And I'm gone try the new OpenGL Gadget ...

marc,