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Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Mon Apr 04, 2011 9:14 pm
by Polo
I'm using Segoe UI and it seems it's rendered OK now, but clearly not with all fonts, as I see on your screenshot.
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Mon Apr 04, 2011 9:27 pm
by Demivec
srod wrote:Polo wrote:
I get this error from time to time in the IDE. Didnt manage to reproduce it on purpose so I can't help on debugging.
I get the error as well on occasion.
I think this relates to the Color Picker. There have been several bug reports that include this error.
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Mon Apr 04, 2011 10:06 pm
by Trond
Polo wrote:
I'm using Segoe UI and it seems it's rendered OK now, but clearly not with all fonts, as I see on your screenshot.
I still have the problem with Segoe UI.
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Mon Apr 04, 2011 10:41 pm
by Tenaja
USCode wrote:...As a business applications developer and this is mostly a 3D release there's not much here for me. Does that mean the next release will have more enhancements for folks that develop applications and not games? =)...
USCode, didn't you know that PureBasic is only for beginners, and not business applications developers??? I know this because it was an explanation as to why PureBasic can't/shouldn't get OOP...
I'm in the same boat...I don't give a rip about 3d graphics. Tighter optimization would be higher on my list, along with enhancements to the IDE that speed up dev time.
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Tue Apr 05, 2011 12:16 am
by IdeasVacuum
enhancements to the IDE that speed up dev time
There is one huge enhancement towards that wish, the IDE now detects if any loaded files have been changed - so, you can write your code in, for example, UltraEdit, and debug in PB.
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Tue Apr 05, 2011 8:09 am
by Comtois
Thank you PB team.
How to use AddSubMesh() ? i get an IMA when i try to use it. I'm waiting more examples or doc before testing the other commands .
With all the commands that I see, I think it is now possible to make beautiful things with PB.
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Tue Apr 05, 2011 8:44 am
by Fred
AddSubMesh() is only when doing a CreateMesh() IIRC.
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Tue Apr 05, 2011 9:06 am
by Kiffi
eddy wrote:So here it is, after a longer than usual period: The first beta of the upcoming PureBasic 4.60 release. It is available for download on your personal account.
Greetings ... Kiffi
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Tue Apr 05, 2011 10:26 am
by lakomet
Sorry for bad English, I'm glad for thethe emergence of CanvasGadget(),hopefullyin the next version to see Cairo and "*. svg". Thank you for WebGadget() for linux. As in WebGadget() to disable PopupMenu? How do I submit a WebGadget (), HtmlCode.
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Tue Apr 05, 2011 2:29 pm
by nco2k
Trond wrote:I don't like the new tabs. I realize there is a problem with using the real panel gadget, but please at least get the colours from the theme. Like:
#COLOR_3DSHADOW or #COLOR_3DDKSHADOW for the outline (instead of black).
#COLOR_HIGHLIGHT to get the hue for the hover tint color (instead of predefined blue).
#COLOR_3DFACE to get the hue for the gradient color (instead of grey).
i agree.
and does the active tab really have to be that big? it looks kinda weird. i prefer the same height for every tab.
c ya,
nco2k
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Tue Apr 05, 2011 10:25 pm
by cptdark
Thanks, some new functions look great.
bembulak wrote:Edit: the new Webgadget on Linux works like a charm out of the box on Linux Mint 10/Julia! Great!
What packages are needed?
I've Ubuntu 11.04 Beta 1 with installed libwebkit-packages (dev and runtime). It doesn't work.
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Tue Apr 05, 2011 10:43 pm
by G-Rom
what say 'sh ./checkinstall.sh' in your PB directories ?
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Wed Apr 06, 2011 9:25 am
by DoubleDutch
Thanks for the new version.

Also great news to see srod is still around.

Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Wed Apr 06, 2011 11:47 am
by cptdark
G-Rom wrote:what say 'sh ./checkinstall.sh' in your PB directories ?
It says:
Everything seems correctly setup for PureBasic
moved to Bugs/Linux:
http://www.purebasic.fr/english/viewtop ... 23&t=45962
Re: PureBasic 4.60 Beta 1 released! (for real)
Posted: Thu Apr 07, 2011 4:28 am
by netmaestro
Thanks for the new version! Not being a 3D guy (so far) there's less here for me than usual but I do appreciate the enhancements on the 3D side as I will eventually explore it. It's nice to know that my favorite programming tool will continue to thrill when the time comes. For now though, the CanvasGadget() opens a whole new world of possibilities! For someone like me who likes to design and build controls of my own creation for specialized purposes, this is a toolkit tailor-made for me.
Release after release you guys have shown that your finger is really on the pulse of what the broadest cross-section of Purebasic programmers would want and need. Well done and thanks again
