
It's back to the source .... even if sometimes it hurts the feet after a while

The answer is ... 42Kwaï chang caïne wrote:..i want just a simple answer, at your advice at all...
hehehe, not his age, but it is the answer to the "Ultimate Question of Life, the Universe and Everything"Kwaï chang caïne wrote:42![]()
It's your age ??
Perhaps, but there are much more less tutorial about PB and his eventThere are literally thousands if not MILLIONS of C/C++ tutorials out there
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while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
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Repeat
Evenement = WaitWindowEvent()
Until Evenement = #PB_Event_CloseWindow
Don't worry LUCIFER..i know that, but even if my friend don't want to answer me....I know you think I am being horrible and teasing you, and you would be correctBUT, I still love you old friend
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while (GetMessage(&msg, NULL, 0, 0))
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while(GetMessage(&Msg, NULL, 0, 0) > 0)
orLuCiFeR[SD] wrote:and I would changetoCode: Select all
while (GetMessage(&msg, NULL, 0, 0))
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while(GetMessage(&Msg, NULL, 0, 0) > 0)
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BOOL bRet;
while( (bRet = GetMessage( &msg, hWnd, 0, 0 )) != 0)
{
if (bRet == -1)
{
// handle the error and possibly exit
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
Ok, so i can't use the while (GetMessage(&msg, NULL, 0, 0)) like WaitWindowEventFriend MISTREL wrote:It's not the same, Kwaï chang caïne.
There are messages that hit the WndProc but not the message pump. In C++ I would use a double ended queue where new messages from both the WndProc and the message pump were put on top and old messages (processed by Wait/WindowEvent) are taken from the bottom.
Also be sure to ignore #WM_NULL.
Oh lala !!! for the thread .....it's perhaps my son, or little son who coding this partFriend MISTREL wrote:The fun part will be adding support for threads. Obviously, you can't use the same queue for all threads!
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BOOL bRet;
while( (bRet = GetMessage( &msg, hWnd, 0, 0 )) != 0)
{
if (bRet == -1)
{
// handle the error and possibly exit
}
else
{
switch bRet
{
case HwndButton1
// handle of first button
case HwndButton2
// handle of second button
case WM_LBUTTONUP
etc ...
}
}
}
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Repeat
Evenement = WaitWindowEvent()
Select Evenement
Case #xxxxxxxxx
Case #xxxxxxxx
EndSelect
Until Evenement = #PB_Event_CloseWindow
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Procedure WinCallback(hWnd, uMsg, wParam, lParam)
If hWnd = xxxxx
If uMsg = #xxxx
Select wParam
Case #xxxxx
EndSelect
EndIf
EndIf
ProcedureReturn #PB_ProcessPureBasicEvents
EndProcedure
SetWindowCallback(@WinCallback())
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#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure1 (HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK WindowProcedure2 (HWND, UINT, WPARAM, LPARAM);
int Fenetre1(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nCmdShow);
int Fenetre2(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nCmdShow);
/* Make the class name into a global variable */
char szClassName[ ] = "CodeBlocksWindowsApp";
int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nCmdShow){
int message1; /* Here messages to the application are saved */
int message2; /* Here messages to the application are saved */
message1 = Fenetre1(hThisInstance, hPrevInstance, lpszArgument,nCmdShow);
message2 = Fenetre2(hThisInstance, hPrevInstance, lpszArgument,nCmdShow);
return message1;
}
int Fenetre1(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nCmdShow){
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure1; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Fenetre 1", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
int Fenetre2(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nCmdShow){
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure2; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Fenetre 2", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure1 (HWND hwnd, UINT message1, WPARAM wParam, LPARAM lParam)
{
switch (message1) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message1, wParam, lParam);
}
return 0;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure2 (HWND hwnd, UINT message2, WPARAM wParam, LPARAM lParam)
{
switch (message2) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message2, wParam, lParam);
}
return 0;
}