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Posted: Mon Sep 15, 2008 7:37 pm
by Leadwerks
If you have any problems, please give this a try and let me know the results:
http://www.leadwerks.com/post/Example2.12a.zip
Thanks.
Posted: Mon Sep 15, 2008 11:12 pm
by Rook Zimbabwe
All I get is:
FBO ERROR: Incomplete FBO attachment.
XP Pro SP3, Athlon 64 3200+ 2 GIG RAM / ATi X1050
I run the Diablo3 Skel76 Beta Level with no errors...
Ahhhh I got this from errorlog:
Initializing Renderer...
OpenGL Version: 2.0.6388 WinXP Release
GLSL Version: 1.10
Render device: ATI Radeon X1050 x86/MMX/3DNow!/SSE2
Vendor: ATI Technologies Inc.
GLSL 1.20 is not supported. Please update your graphics drivers or replace your hardware.
Warning: 16-bit normal buffer not accepted, switching to 8-bit normal buffer.
But the new ATi update has too many bugs for me at the moment... I have to get product out in my POS so I cannot play with it at the moment!
Posted: Tue Sep 16, 2008 6:51 am
by Leadwerks
Your GPU is not supported.
I found out you actually have to install OpenAL on Windows Vista, you can't just include the DLL like I did. In the future, I will just include the OpenAL installer along with the SDK, to make it simpler:
http://connect.creativelabs.com/openal/ ... alinst.zip
Posted: Tue Sep 16, 2008 8:46 pm
by EdzUp[SD]
Did you ever sort the ATI problems out with the engine? I remember this when it was CShop

It and you have come a long way Josh from project Metal

Posted: Tue Sep 16, 2008 9:02 pm
by Leadwerks
I got an email from AMD yesterday saying the problem would be fixed in the next driver release.
I updated the download to version 2.12. This fixes a few bugs that were introduced at the last minute, and makes it more obvious if OpenAL is not installed.
Posted: Thu Sep 18, 2008 7:40 am
by ale870
I'm sorry, maybe I lost some posts during reading this topic.
But now does PureBasic support Leadwerks? I'm really interested in this great couple!
Are there any header files converted for PureBasic?
Thank you!
Posted: Thu Sep 18, 2008 9:17 pm
by ale870
No news about this topic?

Posted: Fri Sep 19, 2008 5:43 am
by Leadwerks
I sent some materials to a person on this forum and am awaiting to see what he comes up with.
Posted: Fri Sep 19, 2008 6:45 am
by ale870
thank you for this update! (I will wait good news)
Posted: Sat Oct 04, 2008 8:36 am
by Lykaestria
Have you found someone to help you try and port Leadwerks to PureBasic yet, or are you working on coding this yourself?
Posted: Sat Oct 04, 2008 2:30 pm
by ale870
No, since I started to used PB and I wanted to used, but since there is no official support, and since I'm creating a seriuos commercial project, I cannot risk to have any problem. This is the reason because, now, I'm using BlitzMax.
Posted: Sat Nov 08, 2008 5:15 pm
by max_aigneraigner@web.de
at you homepage it says:
Official support is included for C, C++, and BlitzMax, as well as community-supported extensions for C#, Delphi, and Purebasic.
so.. is the purebasicwrapper in further progress?
(maybe awaylable before christmas?)
Posted: Sat Nov 08, 2008 7:23 pm
by Mistrel
I don't think it's done yet.
Posted: Sun Nov 09, 2008 3:50 am
by klaver
The Shader Model 3.0 requirement SUCKS.
I can play Oblivion and UT3 but I can't run demo of a stupid 150$ engine?
Posted: Sun Nov 09, 2008 4:04 pm
by Rook Zimbabwe
But Klaver... the cost of those two games is much less than $150.00!
