Leadwerks Engine and PureBasic

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Leadwerks
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Post by Leadwerks »

If you have any problems, please give this a try and let me know the results:
http://www.leadwerks.com/post/Example2.12a.zip

Thanks.
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Rook Zimbabwe
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Post by Rook Zimbabwe »

All I get is:
FBO ERROR: Incomplete FBO attachment.

XP Pro SP3, Athlon 64 3200+ 2 GIG RAM / ATi X1050

I run the Diablo3 Skel76 Beta Level with no errors...

Ahhhh I got this from errorlog:
Initializing Renderer...
OpenGL Version: 2.0.6388 WinXP Release
GLSL Version: 1.10
Render device: ATI Radeon X1050 x86/MMX/3DNow!/SSE2
Vendor: ATI Technologies Inc.
GLSL 1.20 is not supported. Please update your graphics drivers or replace your hardware.
Warning: 16-bit normal buffer not accepted, switching to 8-bit normal buffer.
But the new ATi update has too many bugs for me at the moment... I have to get product out in my POS so I cannot play with it at the moment!
Binarily speaking... it takes 10 to Tango!!!

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http://www.bluemesapc.com/
Leadwerks
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Post by Leadwerks »

Your GPU is not supported.

I found out you actually have to install OpenAL on Windows Vista, you can't just include the DLL like I did. In the future, I will just include the OpenAL installer along with the SDK, to make it simpler:
http://connect.creativelabs.com/openal/ ... alinst.zip
EdzUp[SD]
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Post by EdzUp[SD] »

Did you ever sort the ATI problems out with the engine? I remember this when it was CShop :) It and you have come a long way Josh from project Metal :)
Leadwerks
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Post by Leadwerks »

I got an email from AMD yesterday saying the problem would be fixed in the next driver release.

I updated the download to version 2.12. This fixes a few bugs that were introduced at the last minute, and makes it more obvious if OpenAL is not installed.
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Post by ale870 »

I'm sorry, maybe I lost some posts during reading this topic.
But now does PureBasic support Leadwerks? I'm really interested in this great couple!
Are there any header files converted for PureBasic?

Thank you!
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Post by ale870 »

No news about this topic? :(
Leadwerks
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Post by Leadwerks »

I sent some materials to a person on this forum and am awaiting to see what he comes up with.
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Post by ale870 »

thank you for this update! (I will wait good news)
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Post by Lykaestria »

Have you found someone to help you try and port Leadwerks to PureBasic yet, or are you working on coding this yourself?
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Post by ale870 »

No, since I started to used PB and I wanted to used, but since there is no official support, and since I'm creating a seriuos commercial project, I cannot risk to have any problem. This is the reason because, now, I'm using BlitzMax.
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max_aigneraigner@web.de
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Post by max_aigneraigner@web.de »

at you homepage it says:
Official support is included for C, C++, and BlitzMax, as well as community-supported extensions for C#, Delphi, and Purebasic.
so.. is the purebasicwrapper in further progress?
(maybe awaylable before christmas?)
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Post by Mistrel »

I don't think it's done yet.
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Post by klaver »

The Shader Model 3.0 requirement SUCKS.
I can play Oblivion and UT3 but I can't run demo of a stupid 150$ engine?
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Rook Zimbabwe
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Post by Rook Zimbabwe »

But Klaver... the cost of those two games is much less than $150.00! :wink:
Binarily speaking... it takes 10 to Tango!!!

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