PureBasic 4.30 and Ogre
- Hroudtwolf
- Addict
- Posts: 803
- Joined: Sat Feb 12, 2005 3:35 am
- Location: Germany(Hessen)
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There is one 3d Engine that I am very upset with, and that is ColdSteel.. bought it thinking it would be a promising product with all the features promised, but I haven't used it once.
It's just an interface to Irrlicht with a few little added extra's in my oppinion.
Leadwerks engine, i'm not too keen on either. Just seems too generic, for a high price.
I have used DBPro for a long time, and I do appreciate it has a few kinks to be worked out, speed being a major factor.
Ogre3D is by potentially the one I would settle for.
If it's free or a low price, user friendly, with a nice support staff, then I will happily use and endorse the product. If it's the predators of the development world, charging high prices, then no.
It's just an interface to Irrlicht with a few little added extra's in my oppinion.
Leadwerks engine, i'm not too keen on either. Just seems too generic, for a high price.
I have used DBPro for a long time, and I do appreciate it has a few kinks to be worked out, speed being a major factor.
Ogre3D is by potentially the one I would settle for.
If it's free or a low price, user friendly, with a nice support staff, then I will happily use and endorse the product. If it's the predators of the development world, charging high prices, then no.
http://www.purebasic.fr/english/viewtop ... 63&start=0ale870 wrote:Any news about this topic?
Now 4.30 preview is out, but I'm not an Ogre expert, and I could not find documents/info about new possibilities inside updated Ogre.
Can one better explain me what's new (not a simple functions list) in this new version (compared to the "old" one)?
thank you!