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Posted: Mon Jul 21, 2008 7:02 pm
by Demivec
Rook Zimbabwe wrote:Edit}} Jared... I am concerned that I don't see the ARIAL font letters on your screen... do you not have the arial font?
I do have Arial font (und viele andere) installed.
Rook Zimbabwe wrote:@Derek: You may have been having an issue with Sprite3D... and if the problem persists... the only things on the screen now that are transparent sprites are the tiles themselves...
Do you actually use any of the Sprite3D functions, or sprites (they each have "3D" in their names)? The other non-3D sprite functions don't require a Start/Stop block for their usage. The PureBasic manual cautions that "Inside a Start3D() : Stop3D() block there should be no functions of the standard Sprite library (e.g. like DisplaySprite()), only functions of the Sprite3D library." This may be the cause of some problems.
Posted: Mon Jul 21, 2008 7:10 pm
by Rook Zimbabwe
I removed all Sprite3D functions in this NEW IOTA version...
I use DisplayTransparentSprite() for the tiles themselves you know, because they are HEX... But eveything else is just a sprite
Except for the text which is handled by StartDrawing() and StopDrawing(). I request a Load of font Arial size 30 and #PB_Font_Bold for the numbers and on screen messages!
Hmmm I will throw you the code Jared...
In the new IOTA version I fixed some issues with the PASS button and it not recognizing the change of turn correctly.
I still need some better AI for the AI... can't see how to do it!
Posted: Mon Jul 21, 2008 7:40 pm
by Kaeru Gaman
somehow you are puzzled about the alphabet?
its alpha, beta,
gamma, delta, epsilon, zeta, eta, theta and only then iota....

Posted: Tue Jul 22, 2008 3:31 pm
by Rook Zimbabwe
I dumped the ETAs... bad experience at my old college with those frats!
Lambda is next (just because I want to! )

Posted: Tue Jul 22, 2008 10:54 pm
by Rook Zimbabwe
I have figured out what to do and it is EVIL!!!

Posted: Wed Jul 23, 2008 2:27 am
by y3an
What the hell are rules of this game ??

Posted: Wed Jul 23, 2008 3:12 pm
by Rook Zimbabwe
Rules (restated)
#1. Get the most tiles on the board in your color to win.
#2. move fast (this has been added because of the new AI!)

Posted: Fri Jul 25, 2008 7:23 pm
by Rook Zimbabwe
LAMBDA version...
Game will randomly NOW drop BLOCKs that will cover spaces on the board... if they cover a space with one of your color... you loose points... if they cover a space with the CPU spot... it looses points...
BLOCKs are dropped randomly, they do not attack PLAYER intentionally!
BLOCKs can also cover empty spaces on the board, but should NEVER cover themselves!
OK so most of you geniuses are winning ALL the time... The new feature will cut that a bit, but it is still too easy I think!
But not bad for about 829 lines...
DemiVec worked out the SpriteBloom and it is GREAT!!!
Posted: Fri Jul 25, 2008 8:52 pm
by y3an
I think i have understand how help the computer on my last try !!
#1. Get the most tiles on the board in your color to win.
How ?
I'm not bad at Go, so i'm disapointed

Posted: Sat Jul 26, 2008 8:28 pm
by Rook Zimbabwe
click next to the largest number of Orange Hex!
Of course with the new BLOCK feature the computer can gobble up your score as fast as it can eat its own score!

Posted: Sun Jul 27, 2008 4:11 am
by Demivec
Rook Zimbabwe wrote:click next to the largest number of Orange Hex!
Of course with the new BLOCK feature the computer can gobble up your score as fast as it can eat its own score!

The lambda version apparently thought the game was over, but if you notice green could have still place a tile and changed the score to 40/43.
The blooms look great too.
Posted: Mon Jul 28, 2008 2:53 pm
by Rook Zimbabwe
Well I have you to thank for the BLOOM effect!
I know what caused that... the shortening... I think. Let me juggle that line for a moment!