I have a Love-Hate relationship with Dark Basic Pro. I have been using DBP for ~3 years now and have been a member of it's community for more than 2. I have seen it progress from version 5x to current 6.6 and with it many improvements. Currently I very much love DBP, I was not so impressed during the 5.x days of DBP and rightly so. One of the things that I currently hate about DBP is it's public skepticism which is often times dished out by under-informed and bias individuals. If the current version of DBP were given a fair shake, they might be eating their words. My second irritation about DBP is a universal complaint about it's disappointing, swiss-cheese-like documentation, riddled with errata and sorely lacking. DBP has many great strengths, they may not be the strengths which you are looking for but they are what makes DBP one of the most widely used 3D engine/language today. There are few other languages that you can use which allows you to get your hands dirty with development within 10 mins of installing. DBP can provide amazing eye-candy and that is what draws many people to it, personally I began using it because I had many large and demanding tasks and an even more demanding timeline. DBP was the perfect solution even though I was already familiar with many other 3d engines. Rapid-Development coupled with a large and supportive community is what won me over with DBP. These are the same reasons why I like PureBasic (that and it is insanely fast and small).Mistrel wrote: DarkGDK is not any more stable than DarkBasic Professional other than the fact that it does not suffer from the language bugs, like which PureGDK . It uses the same engine and is neither better or worse. DarkGDK is not updated more than DarkBasic Professional. If so many of you pride DarkGDK then why not PureGDK? It works with PureBasic!
I'm porting a complete and very capable 3D engine to PureBasic. Can't you appreciate the value of that? If you don't like DarkBasic please move and stop crapping in my thread.
For those of you unfamiliar with U6 The Game Creators worked directly with the community on a massive bug-athon which squished bugs daily. Most of the bugs in long-standing bugs in DarkBasic Professional were fixed then and even more are continuing to be fixed.
Suffice to say, Mistrel has put in a lot of effort and his accomplishments are not something to be scoffed at, especially here where everyone should be supportive of such large PureBasic achievements. 2/3rds of the DarkGDK examples didn't work right without modifications, so I am not surprised that some are having problems with the first widely-tested PureGDK samples either, especially for being a 1-man dev team.
I can see incredible value in PureGDK for DBP. Firstly, it provides an alternative GUI, better bug-tracking, and full integration into the DBP and commercial and TPC DLLs.
