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Posted: Mon Dec 31, 2007 4:45 am
by SoulReaper
Thankyou to Fred and the Team
I have been waiting for this one

Posted: Mon Dec 31, 2007 5:15 am
by citystate
thanks guys - your hard work is always appreciated
Posted: Mon Dec 31, 2007 5:30 am
by Beach
Thanks guys! I desperately needed something to pull me away from Guitar Hero III!! Can't wait to test the serial lib...
Posted: Mon Dec 31, 2007 7:41 am
by BriceManuel
Thank you for the update.
THCM wrote:@Team Could you please give us some more info about the new DX9 subsystem? What's supported and what's not? By simply changing the subsystem to DX9 I'll get some weird effects. My game shows only some border gfx and freezes. I'll try to hunt down, what's causing the troubles.
If it were me, I wouldn't use the new DirectX9 subsystem. I would use the DX9 subsysten that Stefan wrote.
Both seem equal in rendering speed, but Stefan's sprite pixel collision is blazing fast and leaves the native PB collision commands in the dust.
The exact same code (test 6), compiled with both subsystems using pixel-collision, run on the same PC:
DirectX9 = 10,000 Drops 9 FPS
DX9 = 10,000 Drops 189 FPS
Since I use it for games, and collision is a big part of games, I will continue using Stefan's subsystem.

Posted: Mon Dec 31, 2007 8:05 am
by flaith
I still feel like a child where there is a new release
So thanks a lot Fred, Freak, Pb Team and happy new year to all
Posted: Mon Dec 31, 2007 8:17 am
by Mistrel
Is there a way to disable the blue theme in the menu? The new menus are harder to read.
Posted: Mon Dec 31, 2007 8:52 am
by maw
Excellent job guys!!
Was gonna start a new "Let's donate a little" but since it's just been christmas and all I figured most people can be a little short on cash at the moment. Donate drive will be started at the end of january instead!

Posted: Mon Dec 31, 2007 9:25 am
by tomijan
Very good year end, many thanks for PB Team.
For my best news are debugger enhancements, really needed.
regards
tom
Posted: Mon Dec 31, 2007 9:38 am
by thyphoon
Thanks The Team for this great present !
lot of good new stuff in this versionIt's fabulous !
I try DirectX9 Subsystem i have some strange rendering i Think it's Beta 1 it's normal !

Posted: Mon Dec 31, 2007 9:52 am
by Hroudtwolf
Thanks for the fast work and much more thanks for regex

.
Posted: Mon Dec 31, 2007 9:58 am
by Derek
Joakim Christiansen wrote:Pretty weird, I can't get the update to work :S
I tried the auto-updater which does nothing, then I manually copied the files and tried to compile something which gave me thousands of POLINK errors. Maybe I'm just tired or something...
Using Vista that is...
I did an update using the included installer on Vista and it worked fine so I don't think it's Vista's fault.

Posted: Mon Dec 31, 2007 10:08 am
by Tranquil
Thats a nice new year gift! Thanks for that great releases. I'm happy to read the "RegularExpression" enhancement that comes handy.
One suggestion to the FTP lib:
it would be nice if a connectionID returned by OpenNetworkConnection can be used so that it is possible to do connections through a proxy server.
Thanks a lot PB Team! Donation is on its way!
Happy new year to you and all PB users!
Posted: Mon Dec 31, 2007 11:47 am
by THCM
BriceManuel wrote:Thank you for the update.
THCM wrote:@Team Could you please give us some more info about the new DX9 subsystem? What's supported and what's not? By simply changing the subsystem to DX9 I'll get some weird effects. My game shows only some border gfx and freezes. I'll try to hunt down, what's causing the troubles.
If it were me, I wouldn't use the new DirectX9 subsystem. I would use the DX9 subsysten that Stefan wrote.
Both seem equal in rendering speed, but Stefan's sprite pixel collision is blazing fast and leaves the native PB collision commands in the dust.
The exact same code (test 6), compiled with both subsystems using pixel-collision, run on the same PC:
DirectX9 = 10,000 Drops 9 FPS
DX9 = 10,000 Drops 189 FPS
Since I use it for games, and collision is a big part of games, I will continue using Stefan's subsystem.

Yes, you're right, but my game uses an Ogre rendered skybox in the background and so I have to use DirectX7 or the newly introduced DirectX9 subsystem. At first it has to produce correct result, after that speed is the second issue.
Posted: Mon Dec 31, 2007 12:52 pm
by Comtois
Mistrel wrote:Is there a way to disable the blue theme in the menu? The new menus are harder to read.
In preference , UnCheck 'Display Icons in the Menu'
Thank you PB Team and Happy new year.
Posted: Mon Dec 31, 2007 12:56 pm
by srod
Thank you very much.
